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Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Theme Voting!)
  • Ludum Dare 29 Compo (48 Hour+Solo+Scratch+Src) Begins: in 2 days, 3 hours, 45 minutes, 21 seconds
  • Ludum Dare 29 Jam (72 Hour+Teams OK+Relaxed) Begins: in 2 days, 3 hours, 45 minutes, 22 seconds
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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    c!ph3r - frosty - Jam Entry

    You're an elite hacker, using your tiny avatar to explore a highly secure computer system -- try to locate Secret File X.13 before the system shuts down!

    Goal:
    Reach the secret file at -Node 9- before time runs out, collecting batteries along the way for extra points.
    Each mistake takes time off of the clock.

    Controls:
    Click on tiles to move in a straight line. It's all about timing.
    Click gates to hack into them and disable them.

    Credits:
    Game design & Programming: Joe Lesko
    Artwork & Music: Wormburn

    NOTE ON CONTROLS:
    I agree with some of the comments that it isn't a perfect mechanic, but the idea behind the delay and the straight-line movement was to focus the gameplay on timing puzzles where a little bit of planning (and patience) is important, versus turning it into a more vanilla arcade-style maze game. Thanks!

    Bonus Tip: The delay doesn't happen if you make quick moves in succession.

    View frosty's journal. | View all entries by frosty

    Ratings

    Coolness50%
    #58Overall(Jam)3.50
    #66Graphics(Jam)3.83
    #71Audio(Jam)3.26
    #77Fun(Jam)3.08
    #96Mood(Jam)3.00
    #99Humor(Jam)2.59
    #130Theme(Jam)2.95
    #132Innovation(Jam)2.90

    Comments

    Rex Peppers says ...
    Apr 24, 2012 @ 4:08am

    Nice job! Really liked the music and the feel of the game...

    marudziik says ...
    Apr 24, 2012 @ 11:15pm

    Very nice overall feel, the game is quite polished! Great entry!

    Apr 25, 2012 @ 8:06am

    Nice little concept! Graphics and sound are quite fitting.

    ..but you HAD to draw a stereotypical misogynist tits-and-ass-pose?

    strega says ...
    Apr 25, 2012 @ 1:29pm

    Nice simple puzzle game! The art is well done. I like the sounds, too. The mouse controls felt a little bit awkward. I would have preferred tighter controls with keyboard keys.

    Misfit says ...
    Apr 25, 2012 @ 5:10pm

    Great game! I liked music and art. First I thought that mouse control does not work, but now (after few minutes) I have to say that controls are good.

    orgarus says ...
    Apr 26, 2012 @ 6:17pm

    Good entry! NIce graphics (polished and well designed, the enemies a litle out of the place but I suppose that is for a matter of time limitation ) and sound it matches perfectly with the type of game!
    Congratulations!

    Jigxor says ...
    Apr 27, 2012 @ 3:14pm

    Awesome game! It was very polished, fun mechanics and good level design. My suggestion would be to allow keyboard controls, but I can see how in the later levels you were trying to make it about 'timing' your moves and non-clickable squares. In the end, the mouse controls worked pretty well.

    I really enjoyed this one. Great job!

    vitou3d says ...
    Apr 29, 2012 @ 5:56am

    Brilliant! Nice game-play and music in such little time. Well done!

    johanp says ...
    Apr 29, 2012 @ 6:07am

    Nice job! Would be nice if the batteries has something more to do with actual gameplay than just score.

    tcstyle says ...
    Apr 29, 2012 @ 6:20am

    What a great idea. The game mechanics work very good. The graphics and sound totally fit the concept.
    Some music that makes use of the rathm made by the sound effects would be neat.

    cakemonitor says ...
    Apr 29, 2012 @ 6:37am

    This is a great game and seems very well polished. The only criticism I'd make is that the controls feel very unresponsive - you click to move, then it beeps to acknowledge your move, the the player character takes his crouched 'I'm about to move' stance then what feels like an hour after your initial click he begins moving. That is quite frustrating in a game about accurately times moves. Also, some path-finding would have been nice so you're not forced to click in the same row or column that the player is currently standing in. Otherwise a great game :)

    Evil Cult says ...
    Apr 29, 2012 @ 6:39am

    [Comments and ratings from this account come from various team members]
    A fun, solid experience. One thing I would have liked to see is the pickups increasing your time. At first I thought you needed all of them to proceed but after I found out you didn't I cared very little for them. Other than that great work and nicely polished!

    Waynetron says ...
    Apr 29, 2012 @ 7:05am

    The delay in the character's movement was pretty painful but the monsters were really cute

    DDRKirby(ISQ) says ...
    Apr 29, 2012 @ 7:09am

    A level-based timer would probably work better than a whole game-wide timer, IMHO. Other than that, I love the aesthetic, and the demoscene-style title music was a great touch. 8D

    samoojamies says ...
    Apr 29, 2012 @ 7:16am

    Nice pixel art. Sounds effects were great. Only thing I didn't like was controls. Good game overall!

    asidance says ...
    Apr 29, 2012 @ 8:07am

    great game, batteries could've been used to add more time, other then that great game :D

    Datamosh says ...
    Apr 29, 2012 @ 8:16am

    Wow, this is super complete for so little time! Really polished! I agree with the mouse response.

    nornagon says ...
    Apr 29, 2012 @ 8:20am

    Controls were annoying - your character didn't move exactly when you clicked. Also there didn't really seem to be any reason to get the score things.

    Nice graphics and sound though

    seagaia says ...
    Apr 29, 2012 @ 9:10pm

    I think you have good/balanced mechanics. The mixing of sound can use some work, I found getting hit to be an absolutely horrifying experience because it was so loud!

    Tourgen says ...
    May 1, 2012 @ 2:36am

    Really a solid game and fun to play. The title gfx and music are GREAT! I liked the gameplay quite a bit. I didn't make it through level 9 though unfortunately.

    deejorg says ...
    May 4, 2012 @ 3:55am

    Really nice overall with an emphasis on the graphics.
    The batteries could play some other role, like getting a little more time, less than what you take to get there, but would still be a good enough reward to make me want to get them.

    Johnicholas says ...
    May 4, 2012 @ 11:19pm

    Wow awesome polish!

    MrDanH says ...
    May 9, 2012 @ 12:50pm

    Nice game, although it feels like the controls could be smoother (even with the intentional delay before moving)

    May 12, 2012 @ 9:37am

    This is done really well. Love the art and the gameplay!

    ehtd says ...
    May 12, 2012 @ 4:58pm

    Very good! I thought the batteries increased your time. Not the case.

    Will Edwards says ...
    May 12, 2012 @ 7:13pm

    Lovely puzzle game with great graphics.

    Chaoseed says ...
    May 12, 2012 @ 9:14pm

    I get what you were going for with the timing mechanics. Seems kinda cool, but not really my thing.

    My question, though, is: Why am I picking up these "batteries"? Is there some purpose to it? Can I just go to the exit without picking them up? Nothing in the game explains these things.

    frosty says ...
    May 12, 2012 @ 10:30pm

    From the Info section above: "...collecting batteries along the way for extra points." Basically, if you can grab them without making a mistake, you'll end up with a higher score.

    I agree with the comments that it'd be nice if they had an additional purpose, but that's all I could fit in under the time limit. Thanks!

    May 13, 2012 @ 9:52am

    Top marks for graphics, audio and mood. The mechanics were cool too!

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