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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    Five by Five - eventhandler - 48 Hour Compo Entry

    How to play:
    Use the mouse to place the terrain fragments on your tiny world. Terrain tiles of the same type may overlap - if they do, they even get upgraded. How many fragments will fit in your tiny world?

    First Ludum Dare, ran out of time, no rotating pieces, no in-game tutorial, no sound, no game over notification, no restart option, no brain function left to write anything meaningful... Thanks, I like turtles, over and out.

    View eventhandler's journal. | View all entries by eventhandler

    Ratings

    #49Innovation3.92
    #69Fun3.58
    #71Theme3.82
    #96Overall3.62
    #173Graphics3.53
    #590Mood2.44
    #767Humor1.46
    #775Audio1.10
    #913Coolness28%

    Comments

    MrPhil says ...
    Apr 23, 2012 @ 3:22am

    I'm enjoying it. Can you rotate pieces? My best was 2190.

    eventhandler says ...
    Apr 23, 2012 @ 7:56am

    2190, not bad! Rotating pieces were on my todo list, but— like many other things— fell victim to the cruel 48 hour timeframe.

    True Valhalla says ...
    Apr 23, 2012 @ 10:06am

    This was really cool. A simple concept but a good concept. Great use of theme, and overall a memorable game - congratulations!

    jerombd says ...
    Apr 23, 2012 @ 4:44pm

    One of my favorite of this LD! I love the concept, it fits perfectly with the theme. Yeah, please upadte the game with rotating-piece feature.
    And my best score was 3130 :P

    CuberToy says ...
    Apr 23, 2012 @ 5:22pm

    Great concept, great game. This could be a hit of a gameplay !

    piterlouis says ...
    Apr 24, 2012 @ 10:38am

    I like your puzzle game, great idea. Well done.

    Zamando says ...
    Apr 24, 2012 @ 10:41am

    Really innovative game. You should really add some more features! Add music! :D

    Beerman says ...
    Apr 24, 2012 @ 10:43am

    This could be really good with some more fleshed out puzzle mechanics. I liked how after enough upgrades the spaces became free to put anything on again, helps keep the game going.

    pythong says ...
    Apr 24, 2012 @ 10:49am

    uh. after I found out i had to click to drag and click to drop instead of drag and drop, i enjoyed it as well (before that it was rage mode on)

    Mago says ...
    Apr 24, 2012 @ 10:50am

    Main idea rocks!
    minimal yet good graphics. Too bad you ran out of time, I miss the most possibility to rotate the blocks

    repstyle says ...
    Apr 25, 2012 @ 12:27pm

    Nice, i played more time than usual on your game ^^
    I really appreciate your puzzle game.

    MrPhil says ...
    Apr 25, 2012 @ 5:12pm

    I've played a several games now and my best score is 5280. It's a lot of fun!

    Ishisoft says ...
    Apr 25, 2012 @ 5:17pm

    We made quite similar games! I was even thinking of placing groups of blocks in mine, though I went for individual tiles in the end. I enjoyed playing it, a satisfying little puzzler. Love the subtle lighting and the rainbow blocks. Best is 3360!

    gritfish says ...
    Apr 29, 2012 @ 5:29am

    Really cool puzzle idea, would be great if you could detect a game-over "no more moves" state, but in 48 hours, I can imagine that's really hard to do.

    Lythom says ...
    May 1, 2012 @ 11:02am

    2240 ^^
    No more to say over previous comments : really great concept, cute design. I loved this simple and efficient gameplay.
    Thanks for the game !

    azurenimbus says ...
    May 4, 2012 @ 3:01am

    The game has a pretty solid structure, just needs a little bit more building. When you say all the things that it lacks like that, it makes it sound much worse than what it actually is :) Come back next time!

    Pierrec says ...
    May 4, 2012 @ 9:23am

    2120 on my first try, and I'll try again.
    Honestly, I think it's great that you can't rotate pieces, it makes the game easier.
    This is already a great puzzle!

    Datamosh says ...
    May 6, 2012 @ 2:32pm

    Looks BEAUTIFUL! And the concept is gret too! As other said, I would like to see the rotating feature.

    nihilocrat says ...
    May 6, 2012 @ 4:39pm

    Really clever idea! Gets a bit frustrating at the end when it's really hard to tell if you can place anything.

    Madball says ...
    May 6, 2012 @ 5:41pm

    It's simple yet entertaining. Looks like a board game.

    rvmook says ...
    May 6, 2012 @ 5:54pm

    Quite addicting game, had fun playing it. Rotating pieces would be a nice addition

    May 6, 2012 @ 7:55pm

    Ha, great puzzle.

    Hume says ...
    May 6, 2012 @ 8:14pm

    Love it. I want to play the full version!

    May 6, 2012 @ 8:15pm

    Very interisting concept and like the others i would like rotate the pieces.

    ilo says ...
    May 6, 2012 @ 8:16pm

    I hope you develop this further - it's a really promising start. I've managed 4750 so far, and I have a feeling I'll be coming back to try and beat it. :)

    Tifu says ...
    May 6, 2012 @ 9:59pm

    Really good concept, if you implement the things you mentioned not getting to this could be a really great puzzle game =D

    May 6, 2012 @ 10:53pm

    Solid game. Neat to think about, fun... a little bit addicting!

    Dracir says ...
    May 7, 2012 @ 1:30am

    That's hard, but it's fun :D

    Mesene says ...
    May 7, 2012 @ 7:59am

    Nice job, as you said at the description it need some extra work, finish it!

    Wyzfen says ...
    May 9, 2012 @ 8:52pm

    Nice puzzle. I didnt realise that the rainbows were wild for a while. Would be good if there were puzzles like 'fit these 5 pieces on this board', as well as freeform.

    johanp says ...
    May 13, 2012 @ 8:02am

    Awesome concept! I really like it. Too bad it is not more finished. Two thumbs up!

    JonathanG says ...
    May 13, 2012 @ 11:12am

    This is a lot of fun! I had to keep refreshing the page when I couldn't continue as there's no reset option, but that didn't stop me playing several games! The graphics are simple but effective.
    Some improvements - somtimes the pieces have separate "islands" of tiles, and it's difficult to tell which are part of the same piece when picking them up. Also it'd be good to see what's underneath a tile that doesn't match, perhaps make it transparent? Also rotation would be good.

    Chinchilla says ...
    May 13, 2012 @ 3:32pm

    Really nice, innovative little puzzle game. If you fleshed this out a little more and added rotation you could have something really simple but brilliant.

    KevinWorkman says ...
    May 13, 2012 @ 4:20pm

    This is a great concept, and if you implemented the features you mentioned, this would be a really fun little game. Nice work for 48 hours, as the underlying engine is there and works great.

    SonnyBone says ...
    May 13, 2012 @ 7:58pm

    This is a really rad idea that needs to be continued. Make a full game and sell it on mobile. I'd buy it.

    BenW says ...
    May 13, 2012 @ 9:08pm

    I really want to be able to rotate pieces.

    May 13, 2012 @ 11:16pm

    What a lovely concept! And a very cute implementation. Especially the upgrading your tiles thing was nice, because it really motivated you to combine the tiles, cause you wanted to see what the upgraded versions looked like ^^
    I guess as a puzzle game the randomness of the tile formations you get to work with is maybe a little too high, making the game feel a little unfair or unbalanced.
    But overall really good! :D
    (pity there was no sound :P)

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