Ludum Dare 23
April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
Crumble - seigenblues - 48 Hour Compo Entry
First Ludum Dare ever, and first time learning CoffeeScript! Love it!
atom game engine from http://github.com/nornagon
Sprites with ASE
one sound effect with CFXR, others recorded on Audacity.
Requires Chrome/Chromium!
View seigenblues's journal. | View all entries by seigenblues
Ratings
| #191 | Innovation | 3.45 |
| #231 | Theme | 3.41 |
| #240 | Humor | 2.65 |
| #377 | Audio | 2.60 |
| #387 | Overall | 3.05 |
| #503 | Fun | 2.68 |
| #512 | Mood | 2.57 |
| #610 | Graphics | 2.55 |
| #851 | Coolness | 33% |
Comments
The first game where using my trackpad was a joy over a mouse.
Great! Challenging enough, but not too hard. Love the snachers' laugh :D Thanks for sharing your game, and a job well done on your first LD!
Nice concept! I had a similar one for my own game in regards to the gradually vanishing world space and friends that fall to their deaths, but you went in a much different direction than I did in other respects by making it a defense game. Kudos!
I'm in chrome and it's not working :C Ups, Reloaded the page and worked :) Nice little game, love the sfx :D
Nice idea! I'd really have liked some way to thwart the snatchers (nothing as simple as shooting, maybe drawing a circle around them? maybe you can remove a tile which will drop them into the abyss, but that'll mean there's more places for your guys to fall in?). I felt that herding them away without having some of them fall off the edge was too hard, so I ended up just sacrificing some to the snatchers.
You must sign in to comment.
Original consept! Screen is a little bit too big for my browser though! But great work.