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Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Theme Voting!)
  • Ludum Dare 29 Compo (48 Hour+Solo+Scratch+Src) Begins: in 2 days, 2 hours, 17 minutes, 54 seconds
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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    Bacterial World - mneubrand - 48 Hour Compo Entry

    Didn't get around to optimizing the game for other browsers so you have to play using Google Chrome or Chromium.

    Game done in HTML5/JavaScript using http://html5boilerplate.com/ to get started faster.

    View mneubrand's journal. | View all entries by mneubrand

    Ratings

    Coolness100%
    #135Humor3.00
    #297Fun3.06
    #320Audio2.74
    #363Mood2.77
    #419Theme3.06
    #438Graphics2.87
    #452Overall2.92
    #813Innovation2.02

    Comments

    domrein says ...
    Apr 23, 2012 @ 3:01am

    Love it. Simple gameplay, but complete and well done.

    Hume says ...
    Apr 23, 2012 @ 3:04am

    Luke O'Cyte! Awesome

    Hume says ...
    Apr 23, 2012 @ 3:07am

    2347. Very playable. I really didn't want to lose.

    fatSquirrel says ...
    Apr 23, 2012 @ 3:31am

    Nice game, I liked how the red bars would change at random.

    matt says ...
    Apr 23, 2012 @ 3:50am

    Nice and simple, well made. Good job.

    Charles says ...
    Apr 23, 2012 @ 3:57am

    Very fun and simple game. Loved it.

    Apr 23, 2012 @ 5:10am

    Nice job, wonder if you could get schools to use this game to teach children about hygiene :)

    Darkhog says ...
    Apr 23, 2012 @ 11:32am

    Web version works in my FF 9.0 too.

    guzzungo says ...
    Apr 23, 2012 @ 12:00pm

    It works on IE 9 too

    mneubrand says ...
    Apr 23, 2012 @ 1:18pm

    @Darkhog and @guzzungo: I had some performance issues when i tested with FF 11.0 even tough I have an i7 processor. The collision detection seems to be causing the troubles. I probably should have put a comment saying "works best in Chrome" instead of "Chrome only"

    mneubrand says ...
    Apr 23, 2012 @ 3:39pm

    Thanks for all the reviews and comments so far. I really had fun creating it and seeing that some people enjoy playing it is awesome! Definitely encouraging me to continue making games.

    MyFrosch says ...
    Apr 23, 2012 @ 3:54pm

    Small and nice Sounds.

    davidpeter says ...
    Apr 23, 2012 @ 4:41pm

    Great work. The randomly changing red bars added an extra challenge and really tripped me up!

    Zed says ...
    Apr 23, 2012 @ 5:25pm

    That music is going to be in my head forever.

    rawbits says ...
    Apr 23, 2012 @ 8:15pm

    I think it's working right in FF11. But when the green thing slides the whole level become faster for a sec and it's hard to adapt to that.

    McFunkypants says ...
    Apr 23, 2012 @ 8:38pm

    I loved it! My favourite thing is your green travelling companion. Somehow he makes the game twice as good. Watching what he does makes the journey less tedious. The performance was flawless - pure 60fps, everything worked perfectly. Keep up the great work!

    Raptor85 says ...
    Apr 24, 2012 @ 5:06am

    works ok, sound music and all in firefox

    hit detection is a little wonky, probably my only complaint, kept hitting things i was clearly well past or dodged well before.

    mneubrand says ...
    Apr 24, 2012 @ 3:28pm

    @Raptor85: Hit detection and sound are buggy in FF. getImageData() seems to cause troubles and HTML5 audio seems to suck in general (no browser supports looping without a sh*** delay at restart as of now). I will use flash for audio until browser vendors start fixing this.

    For collision detection I calculate overlap of the bounding boxes of 2 sprites and then check pixel values of both sprites in that overlap. If two pixels at the same point have alpha > 0 => collision. This works perfectly fine in Chrome but not in FF.

    When I do the collision detection FF sometimes returns undefined for pixel values I check and my condition gets undefined==undefined and you get a ghost collision. Easy fix but I didn't test on FF for the compo so I noticed only after it. Hence the "Google Chrome/Chromium only".

    As for getImageData() speed FF seems to have troubles: http://www.mikethetike.com/2011/05/html5-canvas-using-and-optimizing-context-getimagedata/

    eburn184 says ...
    Apr 25, 2012 @ 2:36am

    Fun and simple! Nice job. Always nice to see a fellow germ game in this compo

    liger13 says ...
    Apr 27, 2012 @ 3:51am

    I love this kind of game. It'd be nice if you used the same button for starting and restarting, though; I couldn't remember to hit r and ended up having to refresh.

    gnx says ...
    Apr 27, 2012 @ 6:03am

    Nice looking game.
    I do feel the controls could be a bit more responsive. To me it felt like the sliding would "pump". Like the timer on that button couldn't quite keep up.

    A very simple game but basically fun.

    orangepascal says ...
    Apr 27, 2012 @ 6:40am

    simple but addictive

    Apr 27, 2012 @ 6:24pm

    A fun game, but I couldn't catch him.. :(

    volando says ...
    Apr 28, 2012 @ 4:58pm

    Loved it. With a bit more work on gfx+animation this game would be amazing. I had fun playing it. ( I couldn't catch the E-coli tho)

    basspenguin says ...
    Apr 28, 2012 @ 5:16pm

    Nice. I think the difficulty was tuned perfectly! Sad I could never catch the guy though...

    Apr 28, 2012 @ 6:30pm

    Pretty fun little game

    mneubrand says ...
    Apr 28, 2012 @ 6:43pm

    @quixotic-project, @volando, @basspenguin: Unfortunately I didn't get around to implement catching the E-coli and create multiple levels with more diversified game play :(

    Gonna try to go for it at the next LD.

    SusanTheCat says ...
    Apr 28, 2012 @ 11:49pm

    Cute game! A reminder that R restarts might be useful on the end screen.

    Rectifier says ...
    Apr 30, 2012 @ 12:37am

    I really wish the movement animations weren't fixed-time. If you hit an action key at the wrong time, it'll often go for long enough to ruin the next move, and the next, and then you're dead.

    Gunmonkey says ...
    Apr 30, 2012 @ 12:47am

    I had lots of fun good job

    Apr 30, 2012 @ 1:38pm

    Very cute graphics, and solid gameplay.

    mneubrand says ...
    Apr 30, 2012 @ 4:01pm

    @Rectifier: They aren't fixed-time but they are unfortunately not very much in sync with the speed-up of the game so it gets more frustrating the more it speeds up.

    Sestren says ...
    May 2, 2012 @ 3:58am

    Very enjoyable entry. I love the style and the cute little white blood cell chasing down the germ. :)

    Taugeshtu says ...
    May 3, 2012 @ 9:26am

    Oh, hell, yes, this is nice! I enjoyed every second I was playing it :D

    angrygeometry says ...
    May 4, 2012 @ 4:30pm

    nice job!

    Robert Swan says ...
    May 6, 2012 @ 11:56pm

    Straight forward and enjoyable. I can't get very far with my reactions though!

    Dr.Pingu says ...
    May 7, 2012 @ 4:58pm

    some bug on colision detection but the overall work really fine.

    Good job :)

    robcozzens says ...
    May 8, 2012 @ 6:15am

    Pretty cool.

    Kyatric says ...
    May 8, 2012 @ 7:30pm

    Played in FF12 on a quadcore i5, no real problem spotted it worked very well.

    As I often say to my fellow members of the Construct2 community when making the controls of a game, think about azerty keyboards.
    The current configuration is such that to jump I have to press the key under "S".
    For this peculiar game, it's no big deal, for games making full use of WASD it's really bothering. Just a nugget in your way, think about those kind of issue ;)

    Else the game works as intended and the mechanic has already been tested/not that original.

    I liked the twist on the lead character modifying the state/position of some obstacles though, it adds to the challenge.

    machinas says ...
    May 9, 2012 @ 7:06am

    not bad. wasn't sure if i could actually catch him, but i played until i couldn't go any further. the music was a bit abrasive.

    hamburger says ...
    May 13, 2012 @ 9:30pm

    Al Coli you BASTARD

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