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Ludum Dare 30 — August 22nd-25th 2014 — Theme: Connected Worlds
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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    Tiny (Growing) World - homelinen - Jam Entry

    The idea was to start as a tiny planet and build up your mass by collecting other celestial bodies, but we never finished scaling, so we have a sort of asteroid catching game.

    There is no concrete objective. Asteroids (grey) detract from your atmosphere, but add more mass and Comets (blue) add to atmosphere and a little bit of mass.

    Also, being close to the sun reduces your atmosphere.

    Controls
    WASD to move, space to stop

    Issue List
    Exit in Menu doesn't work
    Player not centered
    Hitbox slightly off for player
    Player is as fast as every other object
    Player can collide with sun.
    Music doesn't play
    (There are more)

    View homelinen's journal. | View all entries by homelinen

    Ratings

    #192Graphics(Jam)2.64
    #217Innovation(Jam)2.14
    #227Mood(Jam)1.80
    #230Theme(Jam)2.20
    #237Overall(Jam)2.13
    #249Fun(Jam)1.71
    #955Coolness24%

    Comments

    Chtulhu says ...
    Apr 24, 2012 @ 1:18am

    non-QWERTY keyboards don't like WASD. Arrows are better.

    azurenimbus says ...
    Apr 25, 2012 @ 3:33am

    I second that. And you should keep on building the game, it has potential!

    sythe says ...
    Apr 29, 2012 @ 2:52am

    Complete rip-off of Osmos, sadly, so zero in the innovation department.

    May 4, 2012 @ 2:16pm

    I got lost easily when there was nothing around me. Interesting Idea.

    someone says ...
    May 4, 2012 @ 2:24pm

    I have no idea whats going on.
    It really doesn't feel like you are moving at all.
    Some visual feedback on the player would definitely help.
    This does require a lot more work to be shaped into a decent game though but it has potential, and I disagree with sythe, this game is very different from Osmos.

    homelinen says ...
    May 4, 2012 @ 2:53pm

    CitrusPunchSamurai, we really did need to add a moving background or particle trails to show movement. Should have spent less time on bugs and more time on that

    pbackx says ...
    May 4, 2012 @ 3:58pm

    Well, it isn't really a game yet, but take another weekend and try to build it out. The idea is pretty good.

    dcolgan says ...
    May 4, 2012 @ 4:07pm

    A solid start, the concept has potential if you flesh it out.

    kddekadenz says ...
    May 4, 2012 @ 4:13pm

    Relatively good idea, but this didn't turned into a enjoyable game.
    And I agree with the visual feedback on moving.

    samwoakley says ...
    May 4, 2012 @ 4:26pm

    Nice idea, but the actual gameplay was certainly lacking. Maybe some more time to flesh it out could have resulted in something more fun :)

    robcozzens says ...
    May 6, 2012 @ 1:35am

    I'm not sure if it was buggy because I'm on a Mac or if everything was supposed to move almost randomly.

    FredericRP says ...
    May 11, 2012 @ 9:36pm

    totally unplayable on a azerty keyboard :( too bad, that was a promising idea but I encountered only some blue planets and have been lost after that. (tested on a Mac)

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