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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    Singularity - Seasons - 48 Hour Compo Entry

    You play as a University Professor, desperate to save his tenure, who has volunteered himself for an expedition at subatomic size to find "The Singularity": the dna of the universe. Enjoy!

    View Seasons's journal. | View all entries by Seasons

    Ratings

    #91Overall3.63
    #98Audio3.38
    #99Mood3.38
    #165Fun3.31
    #218Theme3.44
    #243Graphics3.31
    #260Humor2.60
    #538Innovation2.69
    #980Coolness22%

    Comments

    Seasons says ...
    Apr 23, 2012 @ 3:03am

    I found a small bug. When it tells you to "GO TO THE EXIT", don't collect any more energy orbs or you won't be able to exit the room. Sorry 'bout that.

    Thanks for playing.

    Apr 23, 2012 @ 6:20am

    I liked the music and gameplay mechanic, but I quit when I got to the room with a ton of shooting enemies in it, just too hard for me. Overall a really solid game, great job!

    Seasons says ...
    Apr 23, 2012 @ 6:38am

    Thanks for giving it a try! That is actually the last room before the ending. Try taking out the the enemies that pull you in towards them first thing, then concentrate on the enemies that shoot.

    Shackhal says ...
    Apr 23, 2012 @ 11:23pm

    I beat your game. I fits with the theme. Nice "singularity" xD

    Permanent7 says ...
    Apr 24, 2012 @ 10:50pm

    Really interesting sort of level up mechanic (the shrinking). Pretty fun. The fact that you can't shoot and move made things really interesting. Nice choice there I think. Graphics were actually pretty well done. Audio was nice aswell.

    I think it would have been cool if you would have done the shrinking a bit differently. More of a metroidvania style I think would have cooler.

    Moth says ...
    Apr 26, 2012 @ 2:54am

    Very complete! I enjoyed the narrative and the writing style although I didn't quite understand what exactly happened at the very ending... it was still awesome though.

    Graphics, music and sound were good- I really appreciate the friction in the player's actions! Very pretty pixel art and design. The chunky aural feedback from shooting a monster, the satisfying way right click draws in a monster and then the camera shake- it's all very lovingly crafted and it shows. The lofi sound effects synergize very well with the crunchy gameplay. It's always a pleasure to see such energetic friction in a game!

    Can't wait to see more from you! :)

    Mach60KAS says ...
    Apr 28, 2012 @ 4:30pm

    I really enjoyed this game, the story seemed intriguing and the game was fun to play too! I thought the music set the tone nicely and the graphics were nice and simple - my only gripe is that I felt the difficulty ramp in the second world was massive as compared to the first. Still, keep up the good work!

    Seasons says ...
    Apr 28, 2012 @ 7:59pm

    Thanks for the kind words and feedback guys. Every bit helps.

    Cake&Code says ...
    Apr 28, 2012 @ 11:37pm

    At first I thought I had 0 health because it was just a string of 'o's but after getting hit a few times it became clear those were circles indicating hits you can take! Maybe they could look more like lives.

    In any case, it was a fun game about securing tenure. Gameplay was solid if a bit repetitive, and the enemies had some interesting variation! Risking the absorption of energy and the possibility of merely bringing them closer to you when they recovered was a really cool mechanic. Nicely done!

    xillix says ...
    Apr 28, 2012 @ 11:53pm

    Awesome game! The only thing I would change is the health indicator.

    ehtd says ...
    Apr 29, 2012 @ 3:22pm

    Liked the game, I played on a mac with the touchpad, it is hard to use the right click to collect the energy.

    May 5, 2012 @ 1:14am

    Some cool mechanics, and nice audio!

    DDRKirby(ISQ) says ...
    May 11, 2012 @ 12:35pm

    Not bad ^^;

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