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Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Theme Voting!)
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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    Endless Siege - FlaxenFlash - 48 Hour Compo Entry

    You are the lone defender of your village. Fight off waves of demons to protect the towns folk!

    WASD to move
    Mouse to aim
    Left click to swing your sword

    There are two possible endings

    This is my first Ludum Dare game. I wrote it using XNA so unfortunately it is only compatible with windows but I thought it best to stick with the language I am most comfortable with for my first entry.

    Follow me on Twitter @FlaxenFlash for updates if you like it. Thinking of expanding it and releasing it on phones

    View FlaxenFlash's journal. | View all entries by FlaxenFlash

    Ratings

    #403Graphics2.94
    #626Mood2.36
    #735Overall2.47
    #740Theme2.35
    #748Fun2.18
    #794Audio1.00
    #809Coolness36%
    #815Innovation2.00

    Comments

    Apr 23, 2012 @ 1:13pm

    Very nice, I would definitely keep working on it and release it! I'd like to see more of a visual difference between the seasons and maybe a health/damage metre? Loved the feel of the controls and the animations - good luck!

    AirRider3 says ...
    Apr 26, 2012 @ 4:29pm

    Oh! The plot makes it look like a cool game to play!
    What a shame there is no web/Mac version :( Try to make one for your next LD! :)

    Raptor85 says ...
    Apr 26, 2012 @ 4:33pm

    I kinda like the graphical style but can't test since you don't have a linux version and it's XNA4 so it won't run under WINE :/

    PabloAM says ...
    Apr 26, 2012 @ 4:33pm

    Good job with the change of Night to day.
    The game just need a system of health to improve the feedback to the player.

    Good job.

    Raptor85 says ...
    Apr 26, 2012 @ 4:34pm

    oops,doublepost, hit the wrong save button again...

    demonpants says ...
    Apr 26, 2012 @ 5:08pm

    Any hope of a Mac port?

    Arkazon says ...
    Apr 26, 2012 @ 5:11pm

    Not bad, quite good fun. A visible health bar would have been nice, I had no idea I even had one until I died, also the dead enemy splats are rendered over the top of the player character which makes it a little awkward at times. Few updates though and it could be a cool phone game.

    FlaxenFlash says ...
    Apr 26, 2012 @ 5:19pm

    @demonpants afraid not, I haven't done much non windows based development yet so I wouldn't even know where to start. I also don't have the time, couple of assignments due soon I need to work on :(

    zorf says ...
    Apr 26, 2012 @ 5:22pm

    Nice and quite fun to play. Some villagers to save would have been cool. Oh, and a health bar.

    DaveDobson says ...
    Apr 26, 2012 @ 5:38pm

    I liked it. The biggest problem for me is there's not a lot of game there, and there's not much feedback to your actions (except when the guys die). If you had some more complex actions (multiple attack types), and some indication of when you or the monsters were wounded, that would help a lot. Controls were very smooth and clear (I liked the directional indicator), and I really liked the graphic style - unusual and engaging.

    VDOgamez says ...
    Apr 26, 2012 @ 5:52pm

    This is an extremely pretty looking game, though I feel that there's a significant lack of feedback with the fighting, such as to how hurt you are, how hurt the enemy is, or if you're even making contact. It also feels like you really aren't really in that much danger if you ignore the enemies. I assumed the enemies were going to try to attack the statue but if you leave them be they just stand there.

    FlaxenFlash says ...
    Apr 26, 2012 @ 9:09pm

    @DaveDobson @VDOgamez yeah, I didn't have time for a health bar, or any other form of feedback other than being knocked back a bit when you are damaged. AI is simple for now, I did intend to have them come after you once the town is destroyed as well as enemies that would just hunt you. Thanks for you feedback, I appreciate it.

    Evil Cult says ...
    Apr 26, 2012 @ 9:36pm

    [Comments and ratings from this account come from various team members]
    I like the concept but I think this game is definately lacking some feedback. Suggestions below such as a HP bar and more visuals for seasons would be good to see, also perhaps the monsters could flash red when they are hit. Sound would also be a good addition to this game. Not quite there for me but a good result for your first Dare especially in the solo 48 compo.

    invaderJim says ...
    Apr 26, 2012 @ 10:21pm

    Nice idea, and great style. Could really use some sounds, tho. Overall great job for your first LD! :)

    FlaxenFlash says ...
    Apr 26, 2012 @ 10:27pm

    @Evil Cult @invaderJim Thanks for the feedback! Feedback is something I definitely intend to add. Sound is my weak spot, I have no idea what to do when it comes to it and it always slips down my priority list. Wish I had done some though since getting some atmosphere was my main goal.

    jwolf says ...
    Apr 26, 2012 @ 10:31pm

    I think it needs more things to do...more variety, whether in the combat department or in a longer term RPG or strategic sense. Anyway, keep it up! It's a decent start.

    FlaxenFlash says ...
    Apr 26, 2012 @ 10:44pm

    @jwolf thanks, I intend to add more combat variety as well as more enemies to add more strategy.

    LukeRissacher says ...
    Apr 27, 2012 @ 12:46am

    Nice graphics and smooth framerate. Gameplay didn't have much going on though - would be nice to have more variety (probably a time constraint thing I imagine).

    Mach60KAS says ...
    Apr 28, 2012 @ 4:13pm

    I quite enjoyed the gameplay - though I feel a visual indicator of the player's health would help out a lot!

    Evil Cult says ...
    Apr 29, 2012 @ 5:45am

    [Comments and ratings from this account come from various team members]
    With the sound effects there are a few sound generators that work nicely for simple video game sounds that are very easy to use. I haven't really worked with them too much but http://www.bfxr.net/ is one that you could try out.

    caranha says ...
    Apr 29, 2012 @ 2:45pm

    Interesting game. However, it is a bit hard to get into the game.

    First of all, the game needs some feedback to let the player know what is going on: for example, a health bar so that we know how far the hero is from dying, health bars to the buildings and monsters as well. Some sound for monster and hero hits would help a lot too!

    Also, the monster corpses, while a nice idea, are getting drawn above the hero - a simple way to solve this is to call your "render hero" routine AFTER your "render monsters" routine.

    I liked the "you die" game over screen a lot.

    Good first effort! Hope to see you again next LD!

    johanp says ...
    May 1, 2012 @ 2:53pm

    Nice little game! Some meters to display progress/health/etc would be fab!

    Misfit says ...
    May 3, 2012 @ 2:41pm

    Nice little game, but needs sounds.

    robcozzens says ...
    May 6, 2012 @ 12:39am

    I would play it, but I'm on an iMac.

    cadin says ...
    May 8, 2012 @ 3:38pm

    Sorry I can't play, I'm Mac-only.

    DDRKirby(ISQ) says ...
    May 11, 2012 @ 12:02pm

    Not too bad for a first attempt ^^; Let's go better next time.

    JellyFame says ...
    May 13, 2012 @ 8:37pm

    Unfortunately don't have access to windows.

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