Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #ludumdare on irc.afternet.org (Info)

Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

  • Judging Ends: in 1 day, 2 hours, 44 minutes, 31 seconds
  • Play and Rate Games | View All Games | Edit | View My Entry
    Twitter | #ludumdare on irc.afternet.org

    [ Warmup Weekend | Real World Gatherings | Tools | Ludum Deals (yep, we got it) ]


    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

    Back to Browse Entries

    AtmosFeast - thecodermonkey - 48 Hour Compo Entry

    Instead of doing a game about small worlds, I made a game about small planets. Use the arrow keys to move your player around your planet and use space to pull in the surrounding planets to make yours grow.

    I really enjoyed making this type of game, it's not something I usually make so it's refreshing making a fun little action game. Especially when everything's neon. I had lots of fun making this and I hope you all enjoy playing it. There's a highscore chart on Kong where this is hosted so try and beat my highscore :)

    Made in AS3 using flash builder, flash cs5.5 and photoshop. Graphics were initially all coded in until I turned them into bitmap graphics in photoshop for memory usage. This game already is pushing it having a whole load of objects on screen at once, and its not optimised due to time constraints so, if it starts to lag, I'm sorry.

    I didn't use any frameworks to build upon, just built from scratch since it's so small. I used a bunch of code snippets I've built up over the past few years, but thats not really a personal library, just code knowledge.

    I used TweenLite for my animations, Hires stats for debugging and google analytics for stat tracking.

    Audio was created using garage band for the background music and as3sfxr for the SFX

    View thecodermonkey's journal. | View all entries by thecodermonkey

    Ratings

    #82Audio3.47
    #95Innovation3.73
    #131Fun3.40
    #223Overall3.33
    #363Mood2.77
    #384Theme3.13
    #479Graphics2.80
    #737Humor1.56
    #1007Coolness20%

    Comments

    altoid says ...
    Apr 22, 2012 @ 10:11pm

    The cannon rotation speed feels just right, and the game is pretty neat. Cool take on the old "big fish in little pond" game-types.

    altoid says ...
    Apr 22, 2012 @ 10:11pm

    The cannon rotation speed feels just right, and the game is really fun. Cool take on the old "big fish in little pond" game-types.

    True Valhalla says ...
    Apr 23, 2012 @ 10:25am

    Nice play mechanic and visuals. Some more depth would be good of course :) Good job overall.

    orgarus says ...
    Apr 24, 2012 @ 9:01pm

    Good and nice looking job!
    I like the music, it matches perfectly with the kind of game.
    Congratulations!

    Erifdex says ...
    Apr 29, 2012 @ 10:20am

    Fantastic concept - simple, but highly addictive! What's more, you've polished the game to near perfection, which is rare for a Ludum Dare game.

    Great work!

    May 1, 2012 @ 9:51am

    Great idea, I really wanted to keep playing :)

    summaky says ...
    May 2, 2012 @ 2:25pm

    It looks like a simple and boring game, but is quite addictive actually. The music also helps a lot to have the urge to keep playing it. Nicely done!

    schizofunky says ...
    May 7, 2012 @ 12:03pm

    Great game! The music controls and graphics are indeed a feast! :D

    Nolan C says ...
    May 8, 2012 @ 9:07pm

    Now that's a cool little game.

    dr_soda says ...
    May 11, 2012 @ 7:57am

    Really nice soundtrack you have here. The game is pretty fun as well, with only a little bit of an issue with the "cannon" circling a little too fast for my taste. Otherwise a solid game.

    May 14, 2012 @ 12:17am

    Great mechanic, great controls, great audio combination. Loads of fun :)

    You must sign in to comment.


    All posts, images, and comments are owned by their creators.

    [cache: storing page]