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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    Quantum Entanglement - icefallgames - 48 Hour Compo Entry

    This is a puzzle game solved by manipulating objects (mirrors and filters) so that a light beam reaches its target (which must be a matching color). The catch is that these objects are "quantum entangled", so moving one moves the other!

    Figure out the rules that govern the world and make your way through 10 levels, starting off very easy and becoming much more challenging. The controls are simple - clicking and dragging.

    The sound effects were mostly created with processed recordings of my voice.

    This is a Windows XNA Game. The zip file for Windows assumes you have XNA installed. If not, you can use the link for the ClickOnce installer - that will install the XNA redist along with the game.

    NOTE: There are bugs in levels 7-10 that make them easier to solve than I had intended. Judge based on the official links (since I think it may be against rules to upload fixes), but if you want the fixed versions here they are:
    http://icefallgames.com/Files/LevelFixes.zip (this is for the zipped version: just copy over the same-named level text files)
    or:
    http://icefallgames.com/Downloads/QuantumEntanglementPostComp/publish.htm (this is a new install package for those w/o XNA)

    View icefallgames's journal. | View all entries by icefallgames

    Ratings

    Coolness93%
    #45Overall3.83
    #46Fun3.70
    #62Innovation3.85
    #145Audio3.20
    #177Graphics3.52
    #213Mood3.08
    #670Theme2.52
    #748Humor1.50

    Comments

    icefallgames says ...
    Apr 23, 2012 @ 12:14am

    A youtube video is here: http://www.youtube.com/watch?v=hxejOUtnfjw

    Magnega says ...
    Apr 23, 2012 @ 6:26pm

    Maybe you should change the executable name. "LudumDareTest2"

    cadin says ...
    Apr 23, 2012 @ 6:40pm

    Sorry I can't play, I'm a Mac. (So many Windows-only games this time..)

    Syntaxide says ...
    Apr 23, 2012 @ 7:16pm

    That was a really neat level transition effect. I couldn't figure out the red/green disks on level 3 though. Maybe I'll come back to it later.

    Sanguine says ...
    Apr 23, 2012 @ 7:24pm

    Game didn't work for me on Windows 7 32 bit.

    icefallgames says ...
    Apr 23, 2012 @ 7:43pm

    @Sanguine, that's probably because this requires the XNA redist to run. I have a ClickOnce installer here that will install the game along with the XNA redist:
    icefallgames.com/Downloads/QuantumEntanglement/publish.htm

    Polar says ...
    Apr 23, 2012 @ 7:44pm

    Shame, I can't run it on Mac. Still, AMAZING graphics (definitely compared to mine XD)

    icefallgames says ...
    Apr 23, 2012 @ 7:45pm

    @Syntaxide: The discs are filters that remove color components of the lasers.

    mikolalysenko says ...
    Apr 23, 2012 @ 7:58pm

    Can't run, linux :(

    Beerman says ...
    Apr 23, 2012 @ 7:59pm

    Got to level 9 before my brain melted. Cool gimmick with the quantum entanglement, and the level transitions are a nice touch.

    john_conder9 says ...
    Apr 23, 2012 @ 8:00pm

    Great music and really clever game play, and I have to say I loved that transition effect!

    the8donut says ...
    Apr 23, 2012 @ 8:08pm

    Clever puzzles, I like it!

    Izzimach says ...
    Apr 23, 2012 @ 8:17pm

    Did the first nine, but I think I cheated on one or two of them. Still the basic concept of entanglement was really well incorporated into the puzzles, without seeming like a one-trick pony. The somber BGM was oddly appropriate.

    icefallgames says ...
    Apr 23, 2012 @ 8:31pm

    Thanks for the comments! Yeah, there are a few bugs in the levels (esp 7 and 8), where they ended up being easier than I had planned (e.g. there was an easier solution than what I'd mapped out). Level 9 is the hardest, I think.

    Apr 24, 2012 @ 2:02pm

    Pretty cool concept ^^ and I like what you did with the graphics. It got a little too difficult for me in the end, but I'm not really a puzzler anyway :P

    devwil says ...
    Apr 24, 2012 @ 8:43pm

    ***I'm posting this on all non-browser games I bring up in an attempt to encourage folks to make browser games next time around. Do not take it personally.***

    When hundreds of people make non-browser games, that means that, to play all of the entries, I would need to download hundreds of games to my computer. I typically use OS X, so Windows-only entries are particularly inconvenient.

    Please consider making a browser game next time.

    icefallgames says ...
    Apr 24, 2012 @ 9:34pm

    Well I considered making a browser game *this* time, but I had to use the tools I was familiar with, and that was XNA.

    SusanTheCat says ...
    Apr 24, 2012 @ 10:11pm

    Awesome game. Good progression on the levels. It is clever and well done. I really liked the music and sound effects.

    Apr 24, 2012 @ 10:57pm

    A nice idea - REALLY well put together. I managed all ten levels, nearly got tricked by the colors in the last one though. Thought it looked too easy. On level 7 you only need one of the pairs of mirrors however, intentional?

    icefallgames says ...
    Apr 25, 2012 @ 12:21am

    @Lawrence, thanks for playing all the way through! Yes, that's a bug in level 7 :-). I would upload a fix, but I'm not sure of the "legality" of that wrt to contest rules. Although, the "Windows Installer" link, which I added later, does have the fix, and also one for level 8. The fix just adds a couple of blocks to get in the way of things and prevent the unintended easier way to solve the level :-)

    HeuGamer says ...
    Apr 25, 2012 @ 1:04am

    Got to only level 5!! AHH This game is smarter than me.

    VDOgamez says ...
    Apr 25, 2012 @ 5:01pm

    That was a good variation on this type of puzzle. Restricting the rotations and positions of the mirror/combiners allows for some interesting puzzles. The levels seemed to be well-made and progress nicely, except that level nine and I think level eight both were passable without using the parts, which I think means that there was an easier solution than intended.

    icefallgames says ...
    Apr 25, 2012 @ 7:08pm

    @VDOgamez, you're right level 9 is also solvable in a way I hadn't intended. Looks like I could have spent a little more time play-testing!

    Tomalla says ...
    Apr 25, 2012 @ 8:58pm

    I love the music in the background and graphics!

    Topaz says ...
    Apr 26, 2012 @ 3:58am

    Wow! That'd be one of my favourites :D
    Really cool game, good work.

    blob says ...
    Apr 26, 2012 @ 6:27pm

    Finished ! From seeing the comments I feel proud :D
    Okay, so concept is awesome. What took me the most time was to understand I could rotate the things in the first level. Some explanations would be welcome here !

    Level 4 felt harder than 5 ( i think its 4, im thinking of the first level with color filters, being harder than 2nd level with filters).
    Level 10 is easier than 8 and 9.
    And... I think I got through 7 and 8 with a "cheat" solution.

    But those are details ! Its great, and i'd love to see more levels ! Nice work.

    invaderJim says ...
    Apr 27, 2012 @ 1:59am

    Nice graphic effects and concept. Not sure how it fits the theme, but whatever!

    R3ason says ...
    Apr 27, 2012 @ 2:01am

    NICE! Love the levels in the form of text files; makes it wonderful for extending the gameplay and certainly level creation on the developer's end. Thanks!

    LukeRissacher says ...
    Apr 27, 2012 @ 5:00am

    Got to level 9 - kinda wish there were fewer entanglement types to keep track of, they got overly confusing. But still, cool concept. Especially liked the color mixing / filtering. If you plan on expanding it, maybe spread out the introduction of new mechanics / entanglements a bit, teach them individually then build on them gradually.

    icefallgames says ...
    Apr 27, 2012 @ 6:25am

    @LukeRissacher: I agree, it is difficult to keep track of which things are entangled in which manner. I made some attempt at it with the colors of the "sine waves" that connect the pieces, but it isn't that clear. I need to think of a better visual representation that lets you grok that at a glance.
    I agree with the more gradual introduction of new concepts... I attempted to do that, but I need to do a better job. I'm thinking of adding a bunch more levels and releasing as a mobile app.

    jeffz says ...
    Apr 28, 2012 @ 12:08am

    original concept well executed, my hat goes off to you.

    RHY3756547 says ...
    Apr 29, 2012 @ 3:16pm

    The transition effect was really cool. Awesome gameplay and ambient music.

    kratorspore says ...
    Apr 30, 2012 @ 7:10am

    Bravo! One of my favourite types of games done really well. Great work in pretty much all departments.

    Hegemege says ...
    Apr 30, 2012 @ 2:55pm

    Mind-blowing transition effect! Visuals were pleasing and the last two puzzles were really nice :D

    I like the concept a lot, now go make more levels, I'd definitely want see this with custom level editor too. Really innovative game, I had something similar in mind at first but decided not go for it: apparently this game would've beaten it many times :D

    Awesome work!

    MadGnomeGamer says ...
    May 4, 2012 @ 2:30am

    Looks cool! Unfortunately, Windows XNA won't work for me. I've already tried to play 6 games with it and it says my graphics card isn't good enough every time. :(

    samusetroid says ...
    May 6, 2012 @ 2:15am

    I like this game. The performance as slow but stable. The effects are really awesome! GOOD JOB! Come check out my game!

    Madball says ...
    May 6, 2012 @ 8:17am

    Wow. WOW. Good jod, good effects, good level design.
    I found out we can creat our own levels as well.

    Mach60KAS says ...
    May 6, 2012 @ 10:37am

    Wow, I really loved the idea behind this game! I found some of the scene transition noises a little bit jarring, but other than that I really loved this game.

    madflame991 says ...
    May 6, 2012 @ 10:42am

    + transition effect, and effects in general (entanglement and laser)
    + nice concept, and with original elements (not the average platformer or shmup)
    + it makes you think
    + eerie music and sounds

    - too short (I can understand though, that making levels isn't easy for this type of game)
    - could use some polishing
    - nothing tiny about it

    ericdpitts says ...
    May 10, 2012 @ 11:18pm

    Really amazing job! This is the first really good puzzle game I've come across this Ludum Dare, and it's really well done. Well thought out mechanics and puzzles. Really nice graphics, and I liked the music (even if it was pretty simple, it fit nicely)

    robcozzens says ...
    May 11, 2012 @ 3:31am

    I would try it if you had a Web or OSX version.

    tomhunt says ...
    May 11, 2012 @ 3:35am

    I thought this was nicely done! I would've preferred a more electronic ambient music to the repetitive guitar strumming, but wasn't too bothered by it. The use of plain text files for the level data is a nice bonus. The core puzzle mechanic has a nice hook to it.

    DDRKirby(ISQ) says ...
    May 11, 2012 @ 12:27pm

    Whoa! It's like a modern version of laser light, with a cool new mechanic thrown in! Connection to the theme is...tenuous, but great job overall! Also, there are other ways to create sounds, haha...I'm just imagining you saying "whiihh" every time I rotate a piece...

    Endurion says ...
    May 11, 2012 @ 12:33pm

    Very good!

    Especially the idea to quantum link elements.

    Raptor85 says ...
    May 11, 2012 @ 9:52pm

    can't test, XNA doesn't run on linux even w/ WINE

    manax says ...
    May 12, 2012 @ 2:13am

    Very well done, one of the best games I've played in the compo. Nice animations all around. All the levels were interesting, even if there were a couple "imperfections", there's only so much time... ;)

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