Ludum Dare 23
April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
Skydef - FrederickK - 48 Hour Compo Entry
Controls:
Arrow keys - Move
Z - Jump/Accept/Back
Made with:
Engine - StencylWorks
Graphics - GraphicsGale
Additional Resource (some behaviours, sounds and music) - Jump and Run Extended
Post-Jam - Made some significant changes:
- New types of enemies.
- Now increasing difficult correctly.
- What is a wale?
- The stomp-bug was minimized.
- The whale mechanics was change to give more dynamic gameplay.
The new version can be played here >> http://dl.dropbox.com/u/71862960/skydef3.swf
So there is two versions. The submitted, that was made in 48 hours and this that is an updated version, just for the sake of fixing things. :)
View FrederickK's journal. | View all entries by FrederickK
Ratings
| #137 | Audio | 3.22 |
| #215 | Graphics | 3.38 |
| #240 | Humor | 2.65 |
| #627 | Theme | 2.61 |
| #629 | Fun | 2.46 |
| #636 | Mood | 2.35 |
| #648 | Overall | 2.64 |
| #651 | Coolness | 48% |
| #741 | Innovation | 2.21 |
Comments
I didn't quite understand what was going on (I just kept jumping on the guys and collecting food till I died), but the art was very nice!
The art was great! But i didn't understand what i have to do..
It was fun but it took me a while to understand how to make the whale stop rising... In the new version of the game, though, it was way better to understand.
As kTwitch said, you never seem to get any clear indication on your progress. Nice pixel art.
The first version was weird. I think I died by ceiling smashing... The new version is much better.
In the first version, your score does not reset when you start a new game after you die. Don't know about the new version, though. :) Other than this, the graphics and music are great. :)
Not bad! You should probably include the controls on your game page. And you can modify the links at the top and include your post-jam version too! It was kinda lame losing food because the enemy was just below landing though :\
Thanks strega! Added controls.
About the "confuseness"...yeah, I have to agree. The game didn't turn out how I would expect, but I don't think I did a bad job.
Have to get better to the next Ludum and thanks you guys for the feedback!
haha I really liked the cloud style and the whale island. I have no idea if I was supposed to be able to control the whale or not cause he drifted to the top and then I starved to death. I got desperate and jumped off the side hoping I would bounce back up to the whale-land but to no avail.
I really liked the music, reminds me of a Kirby game! The design of the game is consistent and cute, although yeah, it does seem nonsensical without the context that the post-compo version provides. Also liked character movement in general, good job :)
Nice art and music. The idea can be developed further to include more variation.
Graphics are really nice! The audio is well chosen too, love the music. Although it is kind of repetitive after a while, it was a fun experience! Keep up the good work! ^__^
Cool graphics and pretty good controls, but it was a little tough to follow.
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Because the art was made with pixel-art, I highly recommend download the .swf and set to the default size.