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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    Don't Leave our Home! - EdiiKnorand - 48 Hour Compo Entry

    I made a shmup where the world is part of game. It was written in and uses SDL and has some bugs.

    View EdiiKnorand's journal. | View all entries by EdiiKnorand

    Ratings

    #1178Coolness0%

    Comments

    Gemberkoekje says ...
    Apr 23, 2012 @ 12:00pm

    Is it at all possible to make a Windows release? I'm afraid many people won't play it otherwise :(

    Proch says ...
    Apr 23, 2012 @ 12:03pm

    you should have compressed the source in a folder with a precompiled executable... anyway i liked the idea of leaving and grabbing the world

    Raptor85 says ...
    Apr 24, 2012 @ 12:30pm

    it runs but segfaults if i try to fire

    Raptor85 says ...
    Apr 24, 2012 @ 12:31pm

    here's a backtrace from the segfault
    #0 0x0000000000402653 in game_destroy_bullet ()
    #1 0x0000000000402827 in game_bullet_process ()
    #2 0x0000000000401836 in scene_logic_game ()
    #3 0x00000000004011e5 in engine_run ()
    #4 0x0000000000400ed0 in main ()

    pythong says ...
    Apr 25, 2012 @ 10:31am

    you really need to create .exe and maybe even files for OSX, or else only linux users can rate your entry :/

    Kvisle says ...
    Apr 27, 2012 @ 10:29pm

    I fixed the crashbugs and made a Windows-version and put it here: http://dl.dropbox.com/u/1287557/dontleave.zip

    I have not modified anything about the gameplay itself.

    I've chosen to rate the entry in that state, so he can at least get some feedback on it.


    Feedback;

    This game is freaking hard, still has quite a few bugs - but I believe you've gotten a fair amount of practice out of it anyway. Keep coding!

    Kvisle says ...
    Apr 27, 2012 @ 10:31pm

    Just to prove a point about the work I did, the patches are here: https://github.com/epc09/ld23/pull/1/files

    PoV says ...
    Apr 27, 2012 @ 11:27pm

    I've updated the links to include the Windows port.

    PoV says ...
    Apr 27, 2012 @ 11:38pm

    Also: http://www.quickmeme.com/meme/3p0b7g/ :D

    R3ason says ...
    Apr 28, 2012 @ 2:14am

    Thanks Kvisle for the port. Game itself was interesting. I like how you could detach from the planet. Controls seemed a bit sluggish to me. Also, perhaps instead of dying, just reduce health? And/or give a cooldown time? I kept getting hit, respawning, and instantly dying again. Anyway, good effort, and I'd love to see the idea expanded on. Thanks!

    Spiridios says ...
    Apr 28, 2012 @ 4:28am

    Yeah, thanks to Kvisle for the port!

    As for the game, I like the base mechanics. Death seemed a little harsh, so maybe some health would be good or a short breather of some kind. Also I'd occasionally get in a state where I couldn't shoot - maybe because I just died? Not sure. Throw in some sound, music, and a little tuning and I think you've got a fun side-scrolling shooter.

    jeffz says ...
    Apr 28, 2012 @ 6:16am

    rated due to kvisle!

    chambers says ...
    Apr 28, 2012 @ 6:45am

    Good concept, would have worked wonders in a longer, more balanced game. Maybe if the enemies didn't aim for the planet while it's abandoned it would be a little bit easier?

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