Ludum Dare 23
April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
Around the World in 80 Seconds (or less) - gormio - 48 Hour Compo Entry
Linux (32/64 bit) | Windows (32 bit) | Source
A "gamish" interactive multimedia application. It's supposed to be a basic racing game but there isn't really any challenge at all. The "game" itself got missing in the process. Consider this a technology demo then or something...
Made by:
Aki Koskinen
Twitter: @aki_koskinen
License
The game and all of the contents in it are copyright Aki Koskinen.
They are licensed under a
Creative Commons Attribution-NonCommercial-ShareAlike licence.
See: http://creativecommons.org/licenses/by-nc-sa/3.0/
Requirements on Linux
You have to have these libraries available in your computer:
- SDL
- SDL_mixer
- OpenGL
How to run on Linux
- Extract the package
- Execute the ./atw80 file from the root directory of the extracted package
Requirements on Windows
I guess at least OpenGL or some such.
I have actually next to none knowledge about Windows so I can't really give any
guidance on the subject. However if you have problems running on Windows feel
free to report them and I'll try to fix the issues - or if you have solutions
to the problems that would be even better.
How to run on Windows
- Extract the zip
- Just execute the atw80.exe binary
View gormio's journal. | View all entries by gormio
Ratings
![]() | Coolness | 73% |
| #137 | Audio | 3.22 |
| #191 | Theme | 3.49 |
| #196 | Graphics | 3.44 |
| #532 | Mood | 2.53 |
| #556 | Overall | 2.77 |
| #590 | Fun | 2.54 |
| #610 | Innovation | 2.56 |
| #653 | Humor | 1.79 |
Comments
Wow, I had actually planned to use that name for my game, but it suits your better as it is a racing game. Mine even has planetary rotation too: http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=6578
A Windows binary is now available. I hope it works (I don't know much about Windows).
would be cool if you packed the linux deps, can't run it on my system because you compiled with a libc version that doesn't match mine
./atw80_x64: /usr/lib/gcc/x86_64-pc-linux-gnu/4.5.3/libstdc++.so.6: version `GLIBCXX_3.4.15' not found (required by ./atw80_x64)
./atw80_x64: /lib/libc.so.6: version `GLIBC_2.14' not found (required by ./lib64/libz.so.1)
@Raptor85 I'll try to make some Linux binaries that don't require such recent versions from libc and libc++. This will take a while though (hopefully not too many days).
While I did nothing but hold down the forward arrow key for all three levels, I thoroughly enjoyed doing it. The music was nice and with a bit more time you could turn this into a really great game.
***I'm posting this on all non-browser games I bring up in an attempt to encourage folks to make browser games next time around. Do not take it personally.***
When hundreds of people make non-browser games, that means that, to play all of the entries, I would need to download hundreds of games to my computer. I typically use OS X, so Windows-only entries are particularly inconvenient.
Please consider making a browser game next time.
Now the Linux binaries are compiled against older glibc and libstdc++ and what not. So they should work on a bit wider range of installations.
Also the claimed 32 bit binary now actually is a 32 bit binary and not a copy of the 64 bit (oops).
Well, as you mentioned there's technically no challenge, I'll comment on the engine instead.
I am amazed whenever someone completed a game with C++ in 48 or 72 hours, and I have to ask, is there any reason why you specifically chose that over something more suited to rapid development like flash?
The engine works really awesomely. Did you make the physics yourself?
@4urentertainment I chose C++ since I'm most fluent with it since I have been working with it for several years now. I'm not too familiar with Flash or others - perhaps I should learn at some point...
The physics are powered by Box2d as is mentioned in the about screen in the game.
Yay, a Proton based entry! Solid box2d integration.. Hard mode should be renamed "the most fun mode". Hopefully by next LD Proton will also be targeting Flash...
Not much of a game, but a little fun regardless.
I like the concept. :) Great graphics and physics.
A good start, if you do continue, try not to make it just another racing game. Bring in something new.
Cool music track. The only problem with this game was that I could get the best times by holding up continiously. I like the transition effects but the fonts and some of the graphics didn't fit. Good job on the truck physics.
Thank you for this.
The technical accomplishments impressed me enough to keep me engaged despite the 'lack of a game' you mention in your description.
pretty solid entry, good music, it could be something very fun with a little bit of work and some more "game" in it
Looks good, feels fun to drive. I'd be interested to see what you come up with if you put a bit more game in there.
Nice job! I would recommend wonkifying the physics a bit more to increase the difficulty, but it is pretty fun as-is.
Cool! This looks like it has the potential to be a fun little game if you flush out the gameplay aspects.
I like the graphics (how did you make the car?) and sound and the physics are really great, but there's ot much game in here. I hope you keep working on it, this could become a really nice game.
As mentioned, what you have is awesome. It's unfortunate you're missing the obvious part of GamePlay, but you've got something to build upon.
Nicely made! Seems a good engine to build on, not too much in the way of gameplay as it stands - couldn't figure out what if anything to do to affect how quickly the car made it around the planet, but still smooth and fun (played on Windows 7 64bit). Would be good fun with a few stunts, jumps etc :)
Thanks for the Windows build! Works flawlessly (XP).
Very nice, it's like a game waiting in there to get out. Reminds me of lots of Flash games where you need to drive over obstacle courses wildly jumping about.
It's just missing challenges.
Thanks for everybody for the encouraging comments! Really much appreciated.
@Khayet I searched the web for some monster truck images for reference and then just drew the car in Gimp :) Took a couple of hours I think.
Cool concept and good looks (especially the car). Like you said, the game itself seemed too easy for me, but overal very nice done.
I really like the look, but can't play because I'm on Mac. Care to port it?
Gorgeous audio! I'd love to see where you go with this or similar styles of game in the future! :) Nice graphics too.
Was neat, the window was a bit tiny though - may be related to me having a multimonitor setup in Linux. Twinview always suck if you attempt to go in fullscreen.
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A Windows build would be awesome, looks like fun.