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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    Supernova - MarekkPie - 48 Hour Compo Entry

    Essentially a tower defense game.

    Controls:

    Mouse - click on planet buttons (left panel) to buy planets; click on an orbit to add the purchased planet to your level.
    ESC - Clears currently held planet.
    SPACE/P - Pauses your planets (CAREFUL: The rest of the game will continue to function! Do this at your own risk!)

    Thanks for playing. Leave a review!

    View MarekkPie's journal. | View all entries by MarekkPie

    Ratings

    Coolness70%
    #315Fun3.03
    #391Innovation3.03
    #401Overall3.03
    #428Theme3.05
    #595Mood2.43
    #707Graphics2.34
    #791Humor1.30
    #794Audio1.00

    Comments

    Danvil says ...
    Apr 23, 2012 @ 2:29pm

    Nice tower defense game! Sound would have been cool.

    MarekkPie says ...
    Apr 23, 2012 @ 7:36pm

    Thanks; I definitely intended to add sound, but just ran outta time.

    heardtheword says ...
    Apr 23, 2012 @ 11:05pm

    That was a lot of fun! I only made it to wave 3.

    Keep adding to this game. I'd love to see what you could do with another 48 hours! :)

    MarekkPie says ...
    Apr 24, 2012 @ 2:21pm

    Thanks; there are clearly a few things that could use some polish (the art and the black text backgrounds being the most obvious), but I think I'm going to leave this as it is. Wasn't a big fan of the theme, but told myself I was going to participate, so I just made something.

    jeroenimooo says ...
    Apr 24, 2012 @ 3:02pm

    Fun gameplay, though sounds would have made it alot better.

    john_conder9 says ...
    Apr 24, 2012 @ 5:43pm

    lol I made it to wave six and got over-run, pretty fun game! There is a bug with the upgrade-cost though, it got stuck at 35 even though it was like 50 or more ><

    zkenshin says ...
    Apr 24, 2012 @ 5:47pm

    I liked it, though I found it may have increased in difficulty to fast? But I may just suck at tower defense games :P

    Miltage says ...
    Apr 24, 2012 @ 6:24pm

    Yeah, definitely would have benefited from some sound. Nice concept, controlling a solar system. I liked it.

    MarekkPie says ...
    Apr 24, 2012 @ 6:48pm

    No...there's totally a difficulty bug. I have it decreasing arthimetically, so, eventually, the spawn delay goes negative and BOOM you're dead.

    I also noticed about the upgrade cost just an hour or so ago. Didn't mean for upgrades to increase in value, so I didn't add attempt to update it. My bad. That's what 48 hrs does to ya.

    MarekkPie says ...
    Apr 24, 2012 @ 6:51pm

    You can also upgrade your food planets beyond my initial limit; at which point is just spams black boxes over your screen! :)

    kroltan says ...
    Apr 24, 2012 @ 7:29pm

    Really interesting game!
    Is the rain of black food resources intentional? I got like 3k food.

    Ghostik says ...
    Apr 24, 2012 @ 7:29pm

    I like your simple graphic style ;)

    dick_claus says ...
    Apr 24, 2012 @ 7:36pm

    Has planet a gravity?

    ratboy2713 says ...
    Apr 24, 2012 @ 11:06pm

    Nice take on a tower defense game. There is really no need to have the food resources fly off screen like that, however. It adds little to the gameplay to have me chasing after food going in two different directions.

    MarekkPie says ...
    Apr 25, 2012 @ 12:26am

    @kroltan: No, that's a glitch. See my post above yours.

    MarekkPie says ...
    Apr 25, 2012 @ 4:14am

    @dick_claus: The defense planets have "gravity", kinda. They will pull in a single small ship as long as they are close enough to it. But no real gravity, per se.

    m4c0 says ...
    Apr 26, 2012 @ 1:59am

    Great game! Needs balance, but it has a lot of potential!

    levelbylevel says ...
    Apr 26, 2012 @ 8:21am

    Interesting take on tower defence :) I had fun :)

    DaveDobson says ...
    Apr 26, 2012 @ 1:34pm

    Very fun. Was hard to know what the upgrade (I assume that's what the yellow chevron was) did - it didn't seem to have an obvious effect. Nice work; I agree sound would be cool. The death waves came as a surprise!

    daandruff says ...
    Apr 26, 2012 @ 5:13pm

    Cool spin (see what I did there?) to the tower defense genre

    MarekkPie says ...
    Apr 27, 2012 @ 5:16pm

    @dandruff: Rimshot!

    Pixelulsar says ...
    May 4, 2012 @ 1:11am

    cool tower defence concept. I'd love to see more planets and stuff, and it was not fun when enemy bullets came flying at me from outside the screen.

    Thotep says ...
    May 4, 2012 @ 2:22pm

    Pretty cool, but controls were a little bit off. And the game pacing is too slow.

    MarekkPie says ...
    May 4, 2012 @ 6:12pm

    @Thotep: Agreed on the first count. The way that I attach planets to orbits is by having three circle masks stacked on top of each other, with the largest on the bottom and the smallest on the top (think Tower of Hanoi). When you click on the masks, the topmost mask will be the orbit to which you attach the planet. However, this means that you have to click inside the orbit, which makes things a bit weird when moving your mouse from the left side of the screen to the orbits. Also, the planet buttons often feel unresponsive. The upgrade button is the worst, since the cost shown doesn't reflect the actual cost. You could be smashing left-click wondering why it doesn't pull an upgrade, when you clearly have "enough" resources, according to the text.

    I specifically remember monkeying with that stuff within the last 15 minutes before submission, so I may have accidentally borked the update cost text during that time.

    robcozzens says ...
    May 11, 2012 @ 2:52am

    I'm not sure that I really 'got' it.

    JellyFame says ...
    May 13, 2012 @ 5:52pm

    So hard. Maybe haven't really understood how it should be played.

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