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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    Too Big For This World - Hallway - 48 Hour Compo Entry

    My first attempt at Ludum Dare. I spent too much time fixing my engine so the game is kind of basic, there are no levels it is just a go as far as you can (distance tracked in top right). Difficulty increases as you get further.

    Instead of a tiny planet, its a world where everything is tiny. The tiny inhabitants of the planet (apart from some allies) try to kill you because they think you (being normal sized) are a monster.

    If you dont have .NET or XNA the exe version wont work. Either use the installer version or download them here:
    XNA - http://www.microsoft.com/download/en/details.aspx?id=20914
    .Net - http://www.microsoft.com/download/en/details.aspx?displaylang=en&id=17113

    Thank you for checking out my game and I hope it was worth it.

    Timelapse: http://www.youtube.com/watch?v=BtTDWP71eVo

    View Hallway's journal. | View all entries by Hallway

    Ratings

    Coolness60%
    #250Humor2.63
    #370Fun2.93
    #473Theme2.97
    #664Audio1.81
    #691Overall2.55
    #701Mood2.23
    #772Innovation2.14
    #877Graphics1.69

    Comments

    Meedoc says ...
    Apr 23, 2012 @ 11:20am

    Simple but fun enough. I just think that the health regeneration should not be. If you take your time, your allies protect you and you can easily go really far! Good job anyway!

    Sodaware says ...
    Apr 23, 2012 @ 9:16pm

    Pretty satisfying to smash the tanks and kick people out of the way. It's a little weird when you stand still (as the clouds move but the grass has no indication of movement), but it was fun. And I love how happy all the little fellas are!

    crazyheckman says ...
    Apr 23, 2012 @ 9:41pm

    Pretty fun for a simple game. Graphics were a little bleh.

    Hallway says ...
    Apr 23, 2012 @ 9:44pm

    Thanks for the comments!
    Meedoc: Ya, I was never sure if health regen was helpful to the game or not.
    Sodaware: I agree, I had planned to add grass or trees to the background to give a better sense of movement, ran short on time though.

    tompudding says ...
    Apr 23, 2012 @ 10:06pm

    The physics on the balls gives it a cool sense of randomness. Nice premise too.

    Jacic says ...
    Apr 23, 2012 @ 10:09pm

    Quite fun :)

    devince says ...
    Apr 23, 2012 @ 10:14pm

    good idea

    Truce says ...
    Apr 24, 2012 @ 1:07am

    Definitely greater than the sum of its parts. I had fun with it. =)

    ThatSnail says ...
    Apr 24, 2012 @ 1:22am

    Bouncing on tanks feels amazing. Not sure I quite figured out how to effectively use the allies though.

    A little limited but enjoyable nonetheless.

    TyrusPeace says ...
    Apr 24, 2012 @ 1:55am

    I had a lot of fun with this! It's admittedly a bit clunky and death seems like an eventuality rather than a failure, but at some point while I was kicking my 20th swordsman in a row I realized I was really enjoying myself :).

    Nice work!

    Jerm says ...
    Apr 24, 2012 @ 1:55am

    This was quite fun for a simple game. I really liked the breaking apart effect on the blimps and tanks.

    I thought having the friendly rocket launcher guys worked really well. The best strategy I found was to use them to take out the other rocket launcher guys and use the spaceman to destroy the blimps and tanks (if you tried to jump on the rocket launcher guys you would get hurt by the sword guys and if you ran at them you would get shot, so best to just go back and let the green guys do the work :)).

    I managed to get over 17000 feet :)

    JustinMullin says ...
    Apr 24, 2012 @ 4:07am

    Not bad! I wasn't sure what to expect going in, but punting guys around was surprisingly satisfying. xD I like how the wreckage of vehicles does collateral damage.

    Hallway says ...
    Apr 24, 2012 @ 8:35pm

    Thanks for the feedback everyone! I'm hoping for the next Ludum I will have a bit more experience and can make something a bit more in depth.

    Jerm: That is the strategy I tend to use if there are more than a few of the rocket guys, I think my highest was about 28k.

    I created a timelapse video in case anyone is interested.
    http://www.youtube.com/watch?v=BtTDWP71eVo

    devwil says ...
    Apr 24, 2012 @ 9:13pm

    ***I'm posting this on all non-browser games I bring up in an attempt to encourage folks to make browser games next time around. Do not take it personally.***

    When hundreds of people make non-browser games, that means that, to play all of the entries, I would need to download hundreds of games to my computer. I typically use OS X, so Windows-only entries are particularly inconvenient.

    Please consider making a browser game next time.

    netmute says ...
    Apr 24, 2012 @ 9:14pm

    Couldn't rate because I'm using a Mac. Sorry :(

    Hallway says ...
    Apr 24, 2012 @ 9:28pm

    Sorry about that. XNA is the only game programming framework I have any experience with at the moment.

    Apr 26, 2012 @ 5:18pm

    Hah, kicking little people is surprisingly satisfying, nice job.

    Arkazon says ...
    Apr 26, 2012 @ 5:49pm

    Awesome, good game. I only managed to get 6654 feet but oh well, it was good fun!

    Apr 28, 2012 @ 1:33pm

    There is nothing more fun than headbutting blimps! Great job!

    spiral says ...
    Apr 29, 2012 @ 8:59am

    Jumping on tanks and baddies is always fun... graphics need work but well done overall it works!

    Datamosh says ...
    May 3, 2012 @ 5:22am

    Graphics maybe need a little more work for my taste, but it's fun anyway! Good job!

    DDRKirby(ISQ) says ...
    May 11, 2012 @ 12:14pm

    This is somehow way more amusing than it should be. ._.

    JellyFame says ...
    May 13, 2012 @ 4:18pm

    Unfortunately cannot play, don't have access to windows box.
    HTML5 :)

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