Ludum Dare 23
April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
The First Frontier - Nickardson - 48 Hour Compo Entry
The efforts of my first Ludum Dare! Gravity, rocket-powered semi-bald pale-faced spacemen, quick-moving stars, and UFOs!
Since it's made in LOVE, it should be compatable with Mac. Please send me a message if it doesn't work.
View Nickardson's journal. | View all entries by Nickardson
Ratings
| #127 | Theme | 3.63 |
| #140 | Graphics | 3.67 |
| #214 | Fun | 3.21 |
| #286 | Innovation | 3.25 |
| #377 | Mood | 2.75 |
| #392 | Overall | 3.04 |
| #446 | Humor | 2.19 |
| #736 | Coolness | 42% |
Comments
This is fun, although I kept trying to use the arrow keys instead of s and d, and it wasn't very clear to me how I got past the first level at first (although maybe that was my fault :P)
It also ran super-fast for me, but I was still able to beat it by carefully tapping S. I like the idea as well, makes me think of some part of Super Mario Galaxy.
When you do any time-sensitive stuff in a game, such as moving things with velocity, always multiply the velocity by the amount of time that's passed since the last game tick (I forget what LÖVE calls it, maybe timedelta or deltatime). This should make stuff move at the same rate on all computers.
I like the idea of launching off of planets and onto others, but the physics are off, it's pretty much impossible to know where you'll land. However, my fiancee and I thought it was really funny.
Dig the mechanic. Something about charging up the little spaceman and launching him about is really endearing. Feel like the puzzles need some kind of limiting resource though, maybe time, fuel, or number of launches? Also took me until the level where each planet has a start to realize the gravity mechanic. I feel like that's one of the core strengths of the game and would love to see what you'd do with more levels that utilize it.
If the issue was only with the velocity, and not with the other elements of the game, I believe it should be fixed now. If not... I'm not sure.
I cannot play on linux 64bit with love 0.8.0:
Error: main.lua:1028: Incorrect parameter type: expected userdata.
stack traceback:
[C]: in function 'setFont'
main.lua:1028: in function 'draw'
[string "boot.lua"]:410: in function <[string "boot.lua"]:373>
[C]: in function 'xpcall'
Had fun playing it, even got used to the physics. Music, maybe a way to lose ("death" stars?) and more levels would have improved it a lot for me.
Fantastic :D Most fun ive had yet! and ive played my own game..
Hi!
Good looking game. It take me a few minutes to know what I have to do, in some levels I started to spin and spin and spin and then ¡I won! but don't know why, although is clear when you have to hit stars and UFOs. Despite this last comment I like it.
Congratulations!
Pretty cool game. I think some audio would have really made a difference. As well as maybe some other gameplay elements to keep things interesting.
Great fun! I liked the levels with multiple planets. Wish there had been more of them. Some simple sound effects would also have done wonders.
Had same error as oldtopman but in Arch Linux 64bit x64 Love 0.8.
Game opened okay but the graphics wouldn't load (at least I don't think the game was supposed to be about white boxes).
This was *sort-of* how my game was supposed to be like originally, but it passed through so many revisions so they are barely like anymore.
Anyway, I love it! Really cool idea, graphics and what not.
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The game seemed to run faster than it was supposed to for me, everything was sped up. I like the concept though :)