Ludum Dare 23
April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
Something Movable - YSelf Tool - 48 Hour Compo Entry
I provide a packages version and an installer, for the packaged version you need both .NET-Framework 4.0 and XNA 4.0 (if they are not already installed).
The installer should install both automatically, but I recommand to use the package.
Download XNA 4.0:
Download .NET-Framework 4.0:
What is a 'tiny World'?
In this game you will find yourself imprisoned by a crazy AI on the moon, where you should establish a base.
On your way out of the base (is there a way?) you learn the AIs point of view. You partied because you found the moon - but (even if you add the earth to it) this is nearly zero compared to the entire universe!
The AI - it's name is GiDOS - can't understand why you don't use silicium processors like it does, because it's intelligence and your brain is like the universe and the earth.
But - maybe you will find out?
The game I called "Something Movable" is a platformer/Jump-'n'-Run.
At the beginning you can just move your MaRv1n (Magnific airsupply Resistancesuit version 1 n), but on your way through the space station (which looks more like hell) you find some upgrades. Sometimes they will help you - make you faster, let you jump higher, or you will even find a jetpack - some of them make you slower.
The levels are interrupted by story sequences with GiDOS talking to you. Each level is randomly generated and will never be the same - even if you just restart your level ('R') it will be different.
The levels consist of different layers you can move through, but it starts with just one.
You always start left, your goal is to get to the right side.
The menu works like a console, and from there you can play custom levels (each level is generated from a text - for custom levels you need to write the level into a txt-File - help: Type in 'HELP').
It is inspired by Portal, maybe a little bit Minecraft and not much Mario.
If you like to comment or criticize - always appreciated.
For this game I used my own XNA-Front-End (it was a mess to write all these models in .xml-Files, sorry, but there is not much animation).
Because of the use of XNA it should run on every Windows, but you can try to use Linux/Mac with Mono too (never tested, on your own risk).
I have made all the textures, models, sounds, songs and texts on my own in the last 48 hours.
- YSelf Tool
The tools I used are:
Microsoft Visual C# 2010 Express (code, build and models)
Paint.net 3.3 (graphics/textures)
Microsoft Paint (visualising ideas)
Microsoft Editor (for planning)
Subversion 1.7.3 (version control system)
Minecraft Note Block Studio (for the music)
Microsoft Snipping Tool (screenshots)
The help does not say that, but you can type in "CREDITS" too ;)
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