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April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
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View r.rivera's journal. | View all entries by r.rivera
Aww, you don't hold on to NanoCanisters between levels?
I don't like puzzle games, but I liked this. :-) Multiple ways to do a puzzle, interesting resources and options, and the constant wonder what would happen next. Only complaint is I found the text boxes a little too easy to click through.
Congratulations on finishing LD23!
i lost my nanos between the levels :(. But nice idea :)
I liked the idea of the nanobots.
Puzzles are easy, but not bad.
Played it through in less 10 min, so a maybe too little levels and no "Winning screen" in the end.
But overall not bad :)
I love the concept, very "A Boy and His Blob". Man, it looks pretty gnarly though. The mix between hand-drawn sprites and items and gradient-style tiles is particularly jarring. Also, it's too bad there wasn't any music or even Metroid-style ambient sounds. I want to come back and play, but I kept getting stuck at the second screen.
Tactile-wise, the feel of jumping was really off. Also, I was left to guess as to where the boxes would spawn. Maybe you can visualize an translucent box on keydown and then on keyup actually place it. That would give a bit more control over the seemingly non-deterministic box placement physics. Overall, I liked it. I like the word "nanocanisters". "Nanocanisters"
Great idea. It needs a lot of polish (controls, collision), but the puzzles are fun and the idea has a lot of potential.
Graphics were lacking a little bit, but they got the job done, and I know you're on a time limit for these things! I really like the gameplay idea though.
Great concept! Needs some polish and the collision detection felt a little off, but the idea has tons of potential.
I thought for a second that the game crashed when I beat it. Don't auto-close the game like that.
Always love for good puzzles. Text screens should stay longer though.
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