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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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    A Pale Blue Dot - ronkmonster - 48 Hour Compo Entry

    XNA 4 game , requires the redistributable from
    http://www.microsoft.com/download/en/details.aspx?id=27598

    Recharge your fuel by flying over the sun, but be careful as it also damages your shield or health. The shield recharges, health doesn't.

    W = forward
    S = backward
    A = turn left
    D = turn right
    F or Enter = select
    Left mouse or right control = Fire Gun
    Escape = In game menu
    Mouse wheel = zoom camera

    Bug Fixes
    1.0 Initial submission
    1.01 Quick fix for non default decimal seperator bug
    1.02 Proper fix for non default decimal seperator bug
    1.03 Attempt to fix slow game exit due to media player

    View ronkmonster's journal. | View all entries by ronkmonster

    Ratings

    Coolness71%
    #414Audio2.52
    #479Theme2.96
    #498Overall2.86
    #529Mood2.54
    #572Fun2.57
    #573Humor1.95
    #610Graphics2.55
    #656Innovation2.46

    Comments

    Budda says ...
    Apr 23, 2012 @ 6:08am

    Unable to rate as it does not run on my machine.

    Orni says ...
    Apr 23, 2012 @ 6:16am

    same here, wasn't able to run it
    @ Win7 64bit, Core2Duo, nvidia 9600m gt

    icefox says ...
    Apr 23, 2012 @ 6:19am

    I like the recharge-in-the-sun mechanic. Sort of wish I could take the battle to the enemies and shoot up their homeworlds though.

    icefox says ...
    Apr 23, 2012 @ 6:20am

    Might need XNA and the .NET runtime installed.

    ronkmonster says ...
    Apr 23, 2012 @ 8:08am

    Forgot to mention but I used this script to generate the music

    http://www.ludumdare.com/compo/2011/12/13/if-you-find-it-hard-to-make-music-read-this/#more-82720

    ronkmonster says ...
    Apr 23, 2012 @ 8:13am

    Budda and Orni: Did it give any error messages?
    It does need dotnet (already on win7) and xna redistributable which i linked above. 2 friends have tested it working just by extracting but they'd already have xna installed from other games.

    icefox: Thanks, I was running out of time so didn't get to do enemy planet defenses. I would have liked to do planetary guns when you get too close, the ability to repair the home planet and some manually placed towers to help later game.

    De10ter says ...
    Apr 23, 2012 @ 11:15am

    Hmm, I liked it but 2 things:
    It could have used some inertia like classic asteroids and I think the difficulty should have scaled up rather than starting at full throttle.

    Jan Willem says ...
    Apr 23, 2012 @ 11:30am

    It doesn't work here. I do have XNA installed (made my own game using it), but the only error I get is "This program has stopped working".

    SBareS says ...
    Apr 23, 2012 @ 11:34am

    Doesn't work. The process started, but no game window showed up.

    ronkmonster says ...
    Apr 23, 2012 @ 1:45pm

    Which version of xna and dotnet are you using? What OS are you having problems with?

    I was going to add inertia but I was running out of time and it was my first time doing rotation in 2d so I was just happy it was working

    The difficulty comes once you need to refuel and balance enemy levels, but there are also features that I just didn't have time to add in.

    cakemonitor says ...
    Apr 23, 2012 @ 1:53pm

    This is a very fun game - and it made me want to keep playing more which is a great achievement! ... only, I eventually found out that I could just leave the ship centred and weigh down my [d] and [ctrl] keys and it spun around killing everything without need for me to apply any skill whatsoever :/

    Still, great work! one of the most fun I've reviewed so far :)

    ronkmonster says ...
    Apr 23, 2012 @ 2:01pm

    Thanks :D
    Yeah the turning not using fuel was one of the changes in last few hours - I'll take a look at game balancing for next version.

    You'll eventually run out of energy by shooting anyway and then fuel (which is converted to fuel when it's low) which means slow moving and slow shooting at that stage.

    ronkmonster says ...
    Apr 23, 2012 @ 2:08pm

    Can anyone having problems install this version of the xna redist files (http://www.microsoft.com/download/en/details.aspx?id=27598) It's the Microsoft XNA Framework Redistributable 4.0 Refresh so it might newer than what you already have

    Apr 23, 2012 @ 3:00pm

    System.FormatException @ Win7 x64 / Intel i5


    System.FormatException was unhandled
    Message=Die Eingabezeichenfolge hat das falsche Format.(= 'wrong format' in german)
    Source=mscorlib
    StackTrace:
    bei System.Number.ParseSingle(String value, NumberStyles options, NumberFormatInfo numfmt)
    bei PaleBlueDot.states.MainMenuState.Load(GameEngine engine)
    bei PaleBlueDot.engine.GameEngine.ChangeState(GameState state)
    bei PaleBlueDot.engine.GameEngine.LoadContent()
    bei Microsoft.Xna.Framework.Game.Initialize()
    bei PaleBlueDot.engine.GameEngine.Initialize()
    bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
    bei PaleBlueDot.Program.Main(String[] args)
    InnerException:

    Suese says ...
    Apr 23, 2012 @ 3:19pm

    Could not run it.

    uprightpath says ...
    Apr 23, 2012 @ 3:29pm

    Fun, but the motion seems a little weird.

    Were you trying for some sort of 'time dilation' effect when you're moving? By that, I mean the way that motion seems to change the scale of things, which can make positioning, planning difficult. Heh.

    ronkmonster says ...
    Apr 23, 2012 @ 3:31pm

    @Canard Sauvage: http://ludumdare23.ronkmonster.com/apalebluedot-1.01-bin.zip

    This will fix that bug. Cheers for the stack trace. Caused by different symbol for decimal point.

    Can anyone else having problems post their OS please let me know if you have tried the XNA runtime at http://www.microsoft.com/download/en/details.aspx?id=27598 when commenting. Thank you :)

    ronkmonster says ...
    Apr 23, 2012 @ 3:35pm

    The motion seems weird because of the star field in the background :) It's linked to the player speed. Myself and a friend noticed early on but I liked the effect so I kept it. It's almost like it's 3D behind a 2D world.

    DoktorAce says ...
    Apr 23, 2012 @ 3:46pm

    Can't play because I have a mac :(

    ronkmonster says ...
    Apr 23, 2012 @ 3:48pm

    Install bootcamp to play my one game :D

    Hazard says ...
    Apr 23, 2012 @ 4:45pm

    Doesn't work for me either. You are parsing a float without usage of CultureInfo.InvariantCulture, causing the game to fail on all machines where the dot in not the default decimal seperator.

    Hazard says ...
    Apr 23, 2012 @ 4:49pm

    Ah, saw the fixed version now.

    ronkmonster says ...
    Apr 23, 2012 @ 5:07pm

    http://ludumdare23.ronkmonster.com/apalebluedot-1.02-bin.zip

    This version uses CultureInfo.InvariantCulture which I had found after my quick fix :) Thanks for the heads up anyway

    omaha says ...
    Apr 23, 2012 @ 6:23pm

    xna doesn't seem to play nice with wine/linux.

    lifenoodles says ...
    Apr 23, 2012 @ 6:24pm

    Cool little game, maybe could have had the ships vary their position a little bit more. Star mechanic adds a nice tradeoff.

    Apr 23, 2012 @ 6:36pm

    This game is like a freight train of awesome ramming straight into my balls

    cadin says ...
    Apr 23, 2012 @ 6:53pm

    Sorry, I can't play since I only have a Mac. Your screenshot looks interesting though.

    jeroenimooo says ...
    Apr 23, 2012 @ 7:37pm

    Works for me :) Had fun playing it :)

    Naouak says ...
    Apr 23, 2012 @ 9:29pm

    Couldn't run it. Crashing after selecting "new game" option.

    ronkmonster says ...
    Apr 23, 2012 @ 9:39pm

    Naouak: Can you try download the 1.02 release and try again

    Gremlin says ...
    Apr 23, 2012 @ 10:08pm

    Worked for me after installing XNA (Windows 7 x64). (Though I had to kill the process to get it to stop playing the music once I was done.)

    Interesting take on the whole space invaders scenario. Would have liked to be able to attack the other planets, or something to have a reason to get away from home. Seems like to dominant strategy right now is to hang around the home planet...

    ronkmonster says ...
    Apr 23, 2012 @ 10:22pm

    I had originally planned a bigger randomised galaxy but time mean dropping that and focusing on getting something finished.
    It would be easy enough to make more levels and spread features out. Further distance to star for fuel etc.
    I was thinking of missile upgrades also to allow the player to attack the enemy planets along with enemy planets shooting at the player.

    I'll have a look into that music issue. It does end just a bit slow. Looping music was on my final checklist so wasn't tested as much.

    ronkmonster says ...
    Apr 23, 2012 @ 10:41pm

    I've put a new version up that seems to exit faster on my PC, can anyone else confirm?

    piman says ...
    Apr 25, 2012 @ 12:15pm

    I can't rate this because I don't have a Windows system. Sorry.

    KevinWorkman says ...
    Apr 25, 2012 @ 10:09pm

    I guess I don't have xna on my machine. I wanted to place this because we named our games the same thing!

    ronkmonster says ...
    Apr 25, 2012 @ 11:32pm

    Install XNA, It only takes a minute :)

    evilseanbot says ...
    Apr 26, 2012 @ 6:48am

    can't run it. :/

    Topaz says ...
    Apr 27, 2012 @ 7:47am

    Cool. i liked how smooth it ran.

    Topaz says ...
    Apr 27, 2012 @ 7:48am

    Cool. I liked how smooth it ran.

    davidwparker says ...
    Apr 28, 2012 @ 3:25pm

    I'm sorry, I can't play your game because I don't have Windows (OSX).

    Raptor85 says ...
    Apr 30, 2012 @ 10:32pm

    can't test, no windows box and XNA4 crashes in WINE

    robcozzens says ...
    May 5, 2012 @ 8:55pm

    I would play it, but I'm on an iMac.

    JellyFame says ...
    May 13, 2012 @ 3:51pm

    Unfortunately cannot play, don't have access to windows box.
    HTML5 :)

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