Ludum Dare 23
April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
Tinysoft - wurstknifte - Jam Entry
This game is the sadly product of a project with to much to do and not enaugh time. Even the jam was not long enaugh.
So, enjoy a complete, dynamic game engine and a unfinished game.
The game is something like Half-Life in RPG Maker 2K style.
A scientist, Issac Gates, tries to create Tinysoft by building a shrinking ray. Of course something goes wrong and all people die, or something like this. This is the part where I stopped do work on the story.
View wurstknifte's journal. | View all entries by wurstknifte
Ratings
![]() | Coolness | 57% |
| #162 | Humor(Jam) | 2.05 |
| #179 | Mood(Jam) | 2.45 |
| #187 | Audio(Jam) | 1.83 |
| #220 | Graphics(Jam) | 2.31 |
| #236 | Theme(Jam) | 2.10 |
| #240 | Innovation(Jam) | 1.90 |
| #241 | Fun(Jam) | 1.87 |
| #248 | Overall(Jam) | 2.03 |
Comments
Not much game here. I agree that the movement was weird, but I understand why it was there. A beeping noise kept playing after I quit and had to re-boot my computer.
Reminds me of HL a lot. This engine has potential, the game had quite nice feel to it, too.
A lesson for next time is if you only have 48/72 hours, half-life the rpg is probably not the best choice!
Reading messages with space and closing with enter was rather frustrating. Still, every hung together pretty well tech wise.
The beeping sound in the end kept on going when i closed the game. I got rid of it by killing java in the task manager.
Not much of a game, and interacting with things but then closing the text that pops up with a different key is annoying.
Tried to play but it was too much for my computer (2ghz .5 gb ram winxp) too bad. I liked the snippets of music I could hear though.
Nice start here. I got stuck in one of the rooms and couldn't interact with anything for some reason. Not sure if I made a mistake or not. Perhaps you should have some indicator on top of interactable items.
Despite what everyone else was saying, I was feeling more metroid-vibes from this one. The thing about a problem in sector 2 was giving me flashbacks :-)
Good start.
Please fix the bug were the sound continues after I quit.
[Comments and ratings from this account come from various team members]
Don't want to be one of -those- people but it's spelled 'enough' not 'enaugh' (just nitpicking sorry). Sad to see that you ran out of time with this, hope it goes better next time! A couple of things I noticed when playing the game was that the menu controls were arrows keys only but the in game movement was with WASD. Likewise the interactions were with space but closing them with enter. I think that the game could benefit from more consistent controls. Sorry I don't have much more positive to say but there isn't too much of a game here yet to really comment on.
Interesting, although clearly next time you have to focus on TIME.
When the game ended, the sound kinda glitched out for me (ie beeping about a minute after I closed the game), FYI
And yeah the movement seemed quite clunky.
Maybe a bit too ambitious, it's sad that you ran out of time!
The controls feel strange (movement is not very precise, and using enter after space is not intuitive).
I also had the sound continue playing after I quit the game.
The beeping at the "To be continued" scared the shit out of me.
when i hit the red button, it says 'to be continued' and then my computer makes infinite beeping noises even if i close the browser. finally stopped when i killed java in the task manager.
Same as Zamando and the scrolling should start way before you reached the corner of the screen.
This played the opening screen for me but then the game itself never loaded. :( Chrome on Windows.
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I liked the Half Life theme. Movement felt a bit awkward, in that you kept moving quite a bit after releasing a key. Otherwise nice engine. You should continue to work on levels even though the jam is over.