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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

    Back to Browse Entries

    Cyberoid - Pedro de Quadros - Jam Entry

    Music by Paulnet (http://soundcloud.com/paulnet-1)

    Concept and code by PQuadros (http://dev.twevergrand.net/)

    Concept and pixel art by Gustavo Antoniassix (http://gustavoantoniassix.deviantart.com/)

    Hosted by oldtopman (http://www.ludumdare.com/compo/author/lansiir/)


    CONTROLS
    Move - Right and Left
    Fly - Z
    Shoot - X

    View Pedro de Quadros's journal. | View all entries by Pedro de Quadros

    Ratings

    Coolness71%
    #134Audio(Jam)2.78
    #206Mood(Jam)2.15
    #210Humor(Jam)1.64
    #218Fun(Jam)2.05
    #222Graphics(Jam)2.29
    #231Overall(Jam)2.26
    #237Theme(Jam)2.08
    #250Innovation(Jam)1.85

    Comments

    SusanTheCat says ...
    Apr 24, 2012 @ 10:30pm

    I found it difficult to fly around. My jetpack would stop unpredictably. Sometimes I would end up walking in mid air. I wasn't certain what I was supposed to do.

    You might want to add the key controls. I spent the first few minutes trying to figure out how to shoot.

    Zoomyzoom says ...
    Apr 24, 2012 @ 10:34pm

    I understand the point of this im afraid

    Jiddo says ...
    Apr 24, 2012 @ 10:40pm

    The game plays well and is easy to launch. It is also nice of you to include source code. I did feel that the music fits the game nicely. The platformer mechanics feel solid and work well. I would have liked a more complex map tho. I couldn't really find any good place to shoot from. Most targets just floated through the floor of the platform you spawn on. Nice work!

    Apr 24, 2012 @ 11:03pm

    @SusanTheCat
    Added the controls.
    I may have made the jetpack use too much fuel, I will try to fix it.

    @Zoomyzoom
    What do you mean?

    @Jiddo
    I actually planned to include a story mode, with a better map and more mobs, but unfortunately I didn't have enough time this weekend.

    aquasheep says ...
    Apr 25, 2012 @ 12:47am

    Good overall. Pretty fun. Difficult.

    An indicator for jetpack fuel would be good because it looked like it used some kind of charging mechanic whereby you can go higher if you wait longer (at least it seemed like it to me).

    I think there should be more space between the player and where the dudes spawn. It feels a little cramped.

    Good work overall! Carry on!

    naufr4g0 says ...
    Apr 25, 2012 @ 12:50am

    I would like if there were more kind of enemies.
    Moreover I can't figure out how the jetpack fuel consumption works! Its autonomy is different from time to time.

    zazery says ...
    Apr 25, 2012 @ 4:29am

    Definitely could use a lot more visual feedback such as a score and fuel counters. The enemies don't actually threaten the small world, instead they threaten the player so I was a bit confused as to how I would protect it.

    R3ason says ...
    Apr 25, 2012 @ 4:30am

    Good job overall; this is a good start to--what I feel could be--a longer, more in-depth game. Also, is there a score counter that I missed? Thanks!

    azurenimbus says ...
    Apr 26, 2012 @ 1:06am

    The controls are interesting. It would be nice if you could add stages, and a certain challenge or goal per level.

    Impossible says ...
    Apr 26, 2012 @ 2:38am

    Like it's been said before. The game needs some scoring. It also looks like you can't really die? Just adding a high score, death and a game over screen would improve the game immensely and give player's some challenge and feedback.

    Work on the feel of the jet pack (it's a little too heavy\weighty now) and have some more interesting enemy patterns. Enemies that chase you would be a good start (http://flashgamedojo.com/wiki/index.php?title=Homing_Missile). More levels would be a good next step.

    frosty says ...
    Apr 29, 2012 @ 6:49am

    Nice simple platform-shooter with a fitting soundtrack.

    samoojamies says ...
    Apr 29, 2012 @ 6:53am

    Good audio and quite hard.

    angrygeometry says ...
    May 2, 2012 @ 11:09pm

    an arena shooter huh. i felt like the player was far too slow and unintuitive to use, in arena shooters they have to be quick! bouncing all over and firing rapidly! i liked how the uh, enemies? targets flowed nice in time with the music, was that an algorithm or were they just scripted that way?

    mneubrand says ...
    May 5, 2012 @ 11:58am

    Loved the bass of the music got me really pumped up :). Controls are a little tricky. But overall real nice game.

    May 5, 2012 @ 12:22pm

    Thank you everyone for rating!
    @angrygeometry:The last thing I added was the music, that was just a coincidence. (actually didn't notice it until you said it)

    @Impossible: There is a score feature, once you die after being hit 6 times by the enemies, it shows you your score.

    @zazery, R3ason, aquasheep: I will look into adding new enemies and score/fuel counters on my next game, to provide better visual feedback, thanks!

    Madball says ...
    May 6, 2012 @ 9:03am

    Wat. I simply stood on the right floating platform and all the enemies spawned to the left of me.

    BlackBulletIV says ...
    May 6, 2012 @ 10:24am

    The gameplay wasn't very good. Enemies and bullets travelling through walls, jetpack cutting out, no motivation to move around the world, and so on.

    There's no indication of your score, how many more hits you can take, or the jetpack's fuel, if it does use fuel of course. Not having this information is kind of annoying.

    One good thing that stuck out for me was the music; that was pretty cool.

    robcozzens says ...
    May 8, 2012 @ 5:50am

    Interesting but it was hard to control.

    qosmos says ...
    May 13, 2012 @ 10:17am

    Very hard to control with an AZERTY keyboard. But good job ! :)

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