Ludum Dare 23
April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
The Tourist - FunkyDelPueblo - 48 Hour Compo Entry
Every person belongs to their own personal universe. Through our lives, we are explorers, seeking out and defining ourselves. "The Tourist" is a game about how we form our individual world.
If you're having trouble getting started, try clearing out an open area around where you begin.
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Ratings
![]() | Coolness | 72% |
| #305 | Audio | 2.78 |
| #342 | Theme | 3.20 |
| #355 | Innovation | 3.10 |
| #449 | Mood | 2.66 |
| #620 | Graphics | 2.52 |
| #727 | Overall | 2.48 |
| #764 | Humor | 1.47 |
| #797 | Fun | 2.00 |
Comments
I read the description about how we form our individual world. As suits my oeuvre, I went left and in a straight line.
I found nothing but walls, and every wall I broke down had only another wall behind it -- nothing more.
My world is barren and empty. I want to cry :(
The link to your game seems to be broken. I got to a game where you shoot bread that doesn't match your screenshots.
I'm not sure what I was supposed to be doing. I was looking for more things to fill the nine spots in the center but at some point it suddenly said I died. Does anything happen when they're filled?
If if I wasn't sure what was going on I loved the music. What did you use to make it?
@ishav, that's really odd. Perhaps try reload/clearing your cache? I used the HTML from the bread game as the base for this page, so it's possible that's a cached version before I changed the content to my LD content.
@Fsmv, I threw the music together using a bunch of preset instruments in Logic
Err, the link takes me to a page claiming to be "The Tourist", but embedded is actually "Super Gluten Fighter"
@ishav, @De10ter: figured out the "Gluten Fighter" issue. It was an issue on my part with the HTML code. Should be working now if you want to try again.
I like the concept, although it takes a little while to find anything. I found two people within the first few moves and then nothing for the rest of the game.
I liked the concept. Its a little too hard to find items though. I broke down walls for three minutes and didnt find anything.
I liked the movement and the way everything worked though.
Slow beginning (although I'm not sure if it was my browser's fault, time seemed to go by slowly), but I really like the concept and I think it was a really good interpretation of the theme.
I was about to turn in my 5th item when I suddenly died. Started a new game to see that indeed there was a countdown timer. Your description really adds a lot to the meaning of the game. I think it might be more fulfilling if it was perhaps easier to find items but you could provide less time to play. Very interesting concept.
Just one...more...block... :D Great idea; really like the take on the theme! Thanks!
Interesting concept. Gameplay was pretty tedious though, at least my playthrough - I found a couple objects in the 1st minute - which gave me a little strength, then spent 4 minutes straight uncovering empty squares. Then I died. :)
Seems really slow on my machine... Even standing at rest pegs one of my cores at 100%. A second in game time was about 9 seconds in real time. :(
If you're trying to say our personal universe is full of confusion, then you succeeded. But it's way slow to find anything, and even once you build up your strength a bit, there's still no feedback. I finally just push a direction then clicked out of the browser to get some auto exploring done. I found an item up against the outside wall, so that wasn't retrievable. I like the base mechanic though, just needs some balancing.
I like discovering things AND digging. However objects are pretty scarce in your game. The music was really nice (the echo gave it a spatial feel), too bad it started after I had wasted some time finding the first item.
The music was excellent, and really created an atmosphere. I found that the lack of instructions also added to the exploration. The beginning was slow and I found the ending was slightly too abrupt, I was expecting some eerie message to match the game.
Strange, simplistic, yet oddly beautiful. Five minutes to explore and define your world before you die. My only issue is that there's not enough to find - locating the trinkets is all well and good, but it would have been wonderful to find worlds left by others lying in the unknown parts of the map. There's a strong feeling of progress as you find trinkets and add them to the grid, thus boosting your strength; the one and only issue I have is that there should be more different kinds of wonders to find.
[Comments and ratings from this account come from various team members]
I liked the concept. From your text I found that there was some sort of message the game was trying to tell me but it wasn't quite there. The gameplay itself was a bit lacking but the look and feel was nice. Would love to see what you would have done with this with a bit more time.
I thought the gameplay was a bit slow but I did enjoy finding the first two items and the music playing, which was also enjoyable in itself.
Nice presentation in sound and graphics.
It takes a bit too long to find items. I think this game would need some mechanic to ensure the player finds something at a steady rate :)
I found it a little too slow and it completely relied on luck; I didn't have a clue where the objects where. I liked the music.
@Endurion, my hosting provider had an outage a few days ago, but is back up now.
Was there an objective? Or is it just an agonizingly slow way to draw pixel art?
I had a really hard time finding anything. I dug around for 4 minutes, and was about to give up before I found my first object. Maybe you could make it so it's easier to find the first couple of items.
I thought this was a very interesting concept. I tried to pursue it for as long as I could, not sure if there is anything to be found except a deeper answer to our mournful existence through meditation and the philosophy of breaking walls.
This is a fun concept, but it went a little too slow for me. This might be because every second the clock counted down actually took several seconds, so maybe the game was lagging in general. But it wasn't clear what I was supposed to be doing. I managed to find one item and push it back to the center, but after that it was just a sea of blue. The engine is there to be improved upon though, and that's great work for 48 hours.
Cool mechanics but the beginning is way too slow. It would be probably good to introduce the mechanics in a crafty way (like the second block you break at the beginning will always contain a block, so you make sure the player finds something early that encourages him/her to keep looking). It may also be a good idea to add some kind of "radar" which starts beeping when you are near something. Anyway, liked the game. One of the most innovative games I've seen so far.
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Great little game! The beginning is a tad slow, simply because your strength requires a few seconds of "pushing" to be effective. I love the new idea of breaking the world apart around you in order to push things. It makes me feel like I'm never "stuck". I couldn't quite understand the goal of the game, but I had fun playing anyways.