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    Ludum Dare 22

    December 16th-19th 2011 :: Theme: Alone

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    Quiet City - Leverpastej - 48 Hour Compo Entry

    WASD - Move
    Left Mouse Button - Push Enemy
    Esc - Menu

    View Leverpastej's journal. | View all entries by Leverpastej

    Ratings

    Coolness81%
    #219Mood2.71
    #345Theme2.64
    #467Innovation2.10
    #492Fun2.00
    #501Overall2.33
    #557Audio1.13
    #582Humor1.27
    #601Graphics1.87
    #647Community1.69

    Comments

    Sicktick2 says ...
    Dec 19, 2011 @ 12:30am

    A bit to easy. Although the weeping angle style enemies are scary.

    A-Type says ...
    Dec 19, 2011 @ 4:20am

    Wasn't expecting the weeping angel! Is the game supposed to end when you get both boxes?

    Leverpastej says ...
    Dec 19, 2011 @ 8:58am

    Yeah didn't have time to make a proper ending.

    cakemonitor says ...
    Dec 19, 2011 @ 12:20pm

    I found this game a bit confusing. it could do with visual queues to let you know where you are, and/or a map, perhaps audio queues to let you know monsters are approaching, maybe some explanation of why you're supposed to find keys for the boxes - and an explanation of what happens after you've supplied them when the screen goes black. Despite the confusion it's still an impressive little game for just a weekend - well done!

    Dec 20, 2011 @ 7:42am

    Bears no relation to the film of the same name.

    http://en.wikipedia.org/wiki/Quiet_City_(film)

    QXD-me says ...
    Dec 20, 2011 @ 3:18pm

    It's the enemies from that episode of Dr. Who!

    It's a fun games, but the graphics aren't great and it would have been a lot more effective with some sound.

    I also don't think it fits the theme too well since, by the nature of the gameplay, you're always very aware that you're not alone and something else is there. Admittedly, they're hostile and presumably alien, but their presence is always felt (which is actually what makes the game so intense).

    sanojian says ...
    Dec 20, 2011 @ 6:59pm

    Enemies were creepy so that was good. Was sorely missing sound. Died without knowing why (attacked through walls?). 3D impressive for two day effort.

    mes says ...
    Dec 21, 2011 @ 7:41am

    i only saw the one enemy, but he is somehow super creepy! awesome job with that.

    Balooga03 says ...
    Dec 22, 2011 @ 5:07pm

    I don't have to add much to the other commentors.. the enemy is super creepy indeed and sound would have helped i think the graphics are ok some more color lights and textures would have helped to make it more believable though.

    ladron says ...
    Jan 5, 2012 @ 8:47pm

    Not much to it, but it is a good start. I put the two keys in the two boxes - I guess that is the end?

    Beerman says ...
    Jan 8, 2012 @ 1:25am

    Loved the Weeping Angel style enemies. If you had a few different poses for the models to be frozen in you'd be into serious brown trouser territory!
    I'm giving you some points for the audio just because the complete silence actually made it creepier.

    Make A Game says ...
    Jan 8, 2012 @ 2:13am

    Man that was creepy. I died twice until I realized that other character only came after me when I wasn't looking.

    And I get the feeling he clipped through geometry or spawn right behind me when I was going to get a key. Everyone is talking about a weeping angel but I didn't get any sound.

    This is a nice, uncomfortable concept. It just needs a better objective and some good fitting art style.

    Raptor85 says ...
    Jan 8, 2012 @ 5:32am

    unfortunately same strange problem i have with most unity games under WINE, some input doesnt work (in this case, i can move with keyboard, i can click buttons and push with mouse, but cant turn)

    wbobeirne says ...
    Jan 9, 2012 @ 1:27am

    Cool concept, but needs more polish. There really needed to be more sound to fill the creepy atmosphere. It also would have been nice to have some kind of indicator as to what you are supposed to do (I figured it out) Good work though, very creepy.

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