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    Ludum Dare 22

    December 16th-19th 2011 :: Theme: Alone

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    Dig Dig Dig! - Rijida - Jam Entry

    Dig Dig Dig! is a mining, resource collecting game.
    The story is that you are a robot that got left behind on a planet and you a eager to return back to Earth, so you must mine minerals and turn them into fuel to last the trip back home.

    We are three guys who just finished up Year Ten. This was our first game made in C# and XNA; hope you enjoy. :p

    The game is a bit framey at some points, but it doesn't effect gameplay.
    The sountrack is avaliable for download though the main theme is low quality (360p).
    The game runs under the name 'Shooter', feel free to change. :3

    View Rijida's journal. | View all entries by Rijida

    Ratings

    #19Audio(Jam)3.43
    #41Overall(Jam)3.07
    #42Theme(Jam)2.93
    #48Fun(Jam)2.79
    #59Graphics(Jam)3.21
    #70Mood(Jam)2.31
    #72Innovation(Jam)2.43
    #98Humor(Jam)1.63
    #207Community2.82
    #415Coolness32%

    Comments

    doomninja262 says ...
    Dec 19, 2011 @ 9:44am

    it is awsome

    go to steam

    Doublecaster says ...
    Dec 19, 2011 @ 10:41am

    It was awesome even though it lagged a little..
    This reminded me from old flash game called "Motherload"

    Killllerr says ...
    Dec 20, 2011 @ 4:44am

    game dosent even load, when i click start it just crashes. I was kinda looking forward to playing this based on the screen shot too D:

    Rijida says ...
    Dec 20, 2011 @ 5:09am

    @Killllerr, that may be becuase your computer can't handle the processing required for all the collsion checking with the block. I'll see if I can tone down the amount of stuff for you once I get the source.

    Zuieni says ...
    Dec 21, 2011 @ 10:40am

    Oh crap.. All the minerals are gone ;) Fun game, it was a little bit hard to control when I had green speed, then I got red.. I can only imagine what blue had been like :)

    Rijida says ...
    Dec 21, 2011 @ 12:32pm

    @Zuieni, Thanks for playing. :)
    Yeah, once you get all blue it is quite insane, it just plows through everything. :p
    We need to bring down the cost of the win condition to 50k fuel, otherwise it's just on the edge of hard to accomplish, but it has been done many times. ;)

    EatThePath says ...
    Dec 24, 2011 @ 6:04am

    One of the cooler LD games I've played so far. The music loop is very welcome and takes a long time to get old. The digging sounds get old faster, but their presence is also welcome. A basically fun idea with a big enough playing field to keep the player busy for a while. Some things kept me from beating it though:

    Speed may give you a fuel efficiency gain, I'm not sure, but since digging doesn't seem to use fuel the drill upgrades don't. That same fact makes digging generally more efficent than going around through open space, and that's pretty weird. The win condition and upgrade prices are pretty steep too. Finally, collision detection on the digging is wonky, so you often are digging through tiles you wouldn't expect to be, and that's annoying. It'd be very nice to be able to slide over a surface without digging through it, just from a playability standpoint

    Rijida says ...
    Dec 24, 2011 @ 1:03pm

    @EatThePath, thanks fir that massive review/input towards out game. :)

    Yes, we noticed after publishing that higher speed boots did indeed make you more fuel efficient, which will be added into the instructions and such later.
    We are aware of the steep prices and unbalnced shop prices; the win condition will be slashed in half to make the game easier.
    The issue of wonky collision checking is an easily solved problem which during development we didn't find as a major issue of the game; we can fix that up too, later.

    ACodeGerm says ...
    Dec 25, 2011 @ 3:10am

    Echoing EatThePath's comments.

    As someone who's making a mining game in the style of motherload/miner dig deep/miner VGA (Coincidently also named Dig Dig Dig! :P). I've got a ton of love for the genre too.

    Slashing the goal will do a great deal to improve the game. Adding another mechanic around the midway point would be great to help break up tedium a little bit too.

    Spent a bunch of time boosting out in space hoping for an ending :P

    Rijida says ...
    Dec 26, 2011 @ 12:30am

    @ACodeGerm, I think you may have taken our name, or we have amaing telepathic skills. >.>

    Yeah, we have cut it down to 50000 fuel to win, so it allows you to buy upgrades and still win; do you know if we are allowed to change our game now then put it up here?

    I'm sure it explicitly said you need 100000 fuel to win. ?:<
    Anyway, I must record some gameplay and the ending for those who don't want to play it all. :)

    AyCe says ...
    Dec 29, 2011 @ 1:03am

    Nice game! :D Instructions were not completely clear though ^^ So I discovered the upgrade mechanic (and res -> fuel) way too late...

    Rijida says ...
    Dec 29, 2011 @ 2:08am

    @AyCe, Thanks for playing are game. :p
    The instructions menu had a voice overlay, which went more indepth, but overall we rushed it in because we noticed people didn't have instructions in their game, so we thought a bit of clarity would help. :D
    Yeah, we should also update the shop stuff to be clearer anyway.

    caranha says ...
    Jan 3, 2012 @ 12:50am

    Very interesting concept, but there were many problems in the execution:
    1- While it was very nice that you included a tutorial screen, the "hand draw" text didn't work at all. I just couldn't read anything.
    2- The game's "Installer" unpacked everything in the root folder it was ran, and made a mess of my LD22 folder... why not just zip it all?
    3- Every time I wanted to start over, I had to listen to "mumble mumble mumble mumble Alone" for a long while. Subtitles please?

    Rijida says ...
    Jan 3, 2012 @ 1:12pm

    @Caranha, thanks for the feedback!
    Let me explain these issues/questions:
    1) the instructions was a very rushed aspect of the game, where the voice was added in to explain the text, but since the image for it was made on quite a large monitor, there wasn't much of an issue on our end, but if it were to be made again, it'd be typed.
    2) the installing was a hard part, as we had never packaged a game in C#, maybe a small project or two, but nothing so important that it had to be done like this; usually the source was given but the source for this game was about 150MB when zipped.
    3) that aspect was also put In quickly. We didn't think that some people may have had some issues with understanding a deepened Southern Australian accent. If a new version would be made, it would also be added with subtitles.

    KevinZuhn says ...
    Jan 5, 2012 @ 6:05am

    I liked it in general, but it felt kind of empty around the midgame. It would be nice to find something new now and again. It could help to keep the red and blue ores below a certain depth so it feels like a find when you run into them! I got very excited when I thought I found a strange object in the ground, only to find it was my mouse cursor.

    After a while, the drill noise got...boring (haha)

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