Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #LD48 | #ludumdare on irc.afternet.org (Info)

Ludum Dare 31 — Coming December 5th-8th 2014! — Join the Mailing List!
  • Ludum Dare 31 begins: in 78 days, 5 hours, 14 minutes, 24 seconds
  • (Time might be off, we’ll have it right soon) | Real World Gatherings (Now Open!)


    Ludum Dare 22

    December 16th-19th 2011 :: Theme: Alone

    Back to Results

    Solitary Sand - Cross - 48 Hour Compo Entry

    Here's my first Ludum Dare entry and my first completed flash game.

    I recommend a half decent set of stereo headphones or a surround sound setup.

    It's a concept I'd always thought could be cool, and was my first thought when the theme was announced.

    I learned a lot about flash and will take part for sure in the future.

    Source is messy but still belongs to me. if you have any questions, hit me up on Twitter.

    View Cross's journal. | View all entries by Cross

    Ratings

    Innovation4.46
    #14Theme4.00
    #17Audio3.69
    #107Mood3.23
    #273Overall2.85
    #415Coolness32%
    #453Community2.20
    #492Fun2.00
    #524Humor1.40
    #669Graphics1.50

    Comments

    madmaw says ...
    Dec 19, 2011 @ 5:18am

    Love this concept, so good. Only downside is that for me at least, in Chrome/Mac the mouse seems to become unresponsive after a while :(

    CaptainFresh says ...
    Dec 19, 2011 @ 7:10am

    Very innovative game, but I had a really hard time figuring out where stuff was. I eventually found the metal object but couldn't do anything that I found with it. I didn't have a lot of fun with it, but the concept is golden.

    A-Type says ...
    Dec 19, 2011 @ 7:29am

    Very cool concept. Unfortunately, the limit of holding one item and the seeming inability to use items together caused me too much trepidation. I don't have a great way of knowing where I dropped the rope after I pick up the metal thing, so I don't want to drop it. So I don't progress... still, you're on to something.

    ladron says ...
    Dec 19, 2011 @ 9:05pm

    Interesting idea. I mostly wandered around, lost, though :-)

    bach says ...
    Dec 21, 2011 @ 1:32am

    Love, love the idea! It gives me such a weird feeling not being able to rely on my eyes to explore everything. Probably what a blind person would feel like..

    I do agree with everyone though that it's a little bit too open. More tightly controlled environment would have actually made it a more intense/interesting experience. Keep it up though! :)

    Cross says ...
    Dec 21, 2011 @ 3:01am

    Thanks for the input guys. The sounds really restricted me as far as environments go since I lack any sound gear aside from my laptop microphone.

    I'm thinking on a sequel that would take place in a more enclosed space with other people to interact with.

    SLiV says ...
    Dec 22, 2011 @ 12:38pm

    Although the concept is very interesting, it wasn't really fun. At least some indication of if I was heading in the right direction would have been nice. I was a bit put off after I found the metal, since I had to drop the rope and I hadn't a clue where I had left the driftwood. But the audio and mood where awesome. Good job.

    summaky says ...
    Dec 26, 2011 @ 5:15pm

    It is an innovative idea, but it is too easy to get lost for me even with headphones. Maybe the area is too big.

    Raptor85 says ...
    Jan 2, 2012 @ 8:30pm

    cool idea but absolutely frustrating

    DalsGames says ...
    Jan 8, 2012 @ 3:08pm

    I didn't understand what to do but I liked the concept alot! I hope you continue working on this!

    binary_girl says ...
    Jan 10, 2012 @ 3:51pm

    how bizzare mines about being blind and using sound aswell :) good stuff :)

    mildmojo says ...
    Jan 12, 2012 @ 7:39am

    I've wanted to do an audio-only 3D game like this for years. Nice work, though I agree that a smaller, more closed-in environment would work better

    You must sign in to comment.


    All posts, images, and comments are owned by their creators.

    [cache: storing page]