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Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

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    Ludum Dare 22

    December 16th-19th 2011 :: Theme: Alone

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    I Was Here - yosh - 48 Hour Compo Entry

    ## Synopsis ##



    "Will you wake up ? Don't be scared while exploring this dark but so familiar cave, and try to light up your own memories."



    ## About ##



    The name's yosh... a french guy crazy enough to participate to this awesome LD challenge : D

    During these 48h, I worked on a little browser game based on html5/javascript. It's untitled "I Was Here" and it's a basic adventure/platformer game.

    After many unachieved project, I started something less ambitious than usual, with both minmal gameplay and graphics.
    Enjoy !

    Feel free to check the soure code and ask questions :)

    Yosh'



    ## FAQ ##
    (may contain spoiler or game help)

    Q: I can't reach a book, my character is not jumping far enough when going out of water.
    A: If something seems to be unreachable, try again later when you'll have collect the adequate power up.

    Q: Some texts seem to be too big to fit in the screen
    A: If you are using Firefox, have a look to the first comments below.

    View yosh's journal. | View all entries by yosh

    Ratings

    Coolness87%
    #68Theme3.60
    #111Mood3.21
    #186Overall3.00
    #203Fun2.74
    #310Graphics2.71
    #427Innovation2.21
    #542Humor1.37
    #584Community1.86
    #594Audio1.00

    Comments

    Andrew says ...
    Dec 19, 2011 @ 2:36pm

    There weer some ledges next to the water I couldn't jump over, and it was a bit tricky seeing where the water started/stopped.

    olav_st says ...
    Dec 20, 2011 @ 7:58pm

    Cool little game :) I player it in firefox and there was some text that extended beyond the screen, but other than that it worked great!

    Codexus says ...
    Dec 20, 2011 @ 10:29pm

    Cool little game.

    On my Firefox the text was rendered way too big, it turns out this is because I have it configured to prevent websites from using their own font. Not that your game is to blame for that.

    SonnyBone says ...
    Dec 21, 2011 @ 7:45am

    OH MAN IT'S SCARY WHEN YOU DROWN. Bonus MOOD score for that...

    Goldendice says ...
    Dec 21, 2011 @ 8:15am

    It feels really eerie the second time you see the I was here sign. The books were off grammatically and I couldn't even manage to get to one (in the far lower right of the map I believe). I don't think I missed any powerups.

    Benjamin says ...
    Dec 21, 2011 @ 4:43pm

    good overall ! Minimalism gfx work well, but a swimming and walking animation ( 2 frames is enough ) would have been great. I guess you have the skills for that coz your information panel and powerups graphics are gorgeous

    Dec 22, 2011 @ 1:24pm

    I too found the fonts too large on Firefox, but font-face loading is enabled.

    Enjoyable adventure, I got to the credits screen. It would somehow have been nice to get a ‘you’ll learn to do things’ message near the start, as I was convinced I had missed an instruction and went through most keys to find jump ;)

    _ferritt says ...
    Dec 22, 2011 @ 5:27pm

    Liked it, found it amusing for a simple platform game with a few interesting twists.

    Oh and I found the kitty :)

    x2l2 says ...
    Dec 23, 2011 @ 9:25am

    you use your own javascript library for this?

    yosh says ...
    Jan 3, 2012 @ 7:34am

    Thanks for the feedback :)

    The game is mostly missing some sounds, a music and animation for the main character... for sure. I also think that an improved game-design would have avoided the ambiguous "water jump".

    Concerning the programming, I made this engine "from scratch" based on previous little game projects of my own. (you can check this one for instance: http://www.kongregate.com/games/yoshh/samsara ).

    Finally, I'm quite bad in pure story telling games... especially because I put the writing part at the extreme end of the compo (combined with a non-native tongue awful style).

    Aaron says ...
    Jan 7, 2012 @ 11:20pm

    It's really cool for you to include snapshots of the paper designs. I would never have the time to do those, did they help?

    Kelly Thomas says ...
    Jan 8, 2012 @ 3:15am

    Cute game
    This is a great job for a first release.

    Cosr says ...
    Jan 8, 2012 @ 9:26am

    Liked it, but couldn't beat it.

    Water was a bit too close in colour to the background. You also had to squint a bit too hard to see some of the secret passages, though making them lighter might make them too obvious.

    Drebin says ...
    Jan 9, 2012 @ 3:43am

    Nice game. I think your scope was just right for Ludum Dare, it plays really well and you were able to get a few game design ideas in there.

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