Ludum Dare 22
December 16th-19th 2011 :: Theme: Alone
Lifeless - DragonSix - Jam Entry
Lifeless, a personal interpretation about loneliness.
There are 3 endings to this game (4 if you include the disappeared one).
Controls with WASD+mouse, click to use object (if you ever find one).
or with an xbox gamepad, controls with dual sticks, A to use an object (if you ever find one).
Lifeless runs on XNA, so I included the necessary installers in the zip file if you ever need them.
View DragonSix's journal. | View all entries by DragonSix
Ratings
| #16 | Mood(Jam) | 3.31 |
| #20 | Overall(Jam) | 3.29 |
| #25 | Theme(Jam) | 3.29 |
| #37 | Graphics(Jam) | 3.57 |
| #51 | Innovation(Jam) | 2.71 |
| #63 | Fun(Jam) | 2.54 |
| #104 | Audio(Jam) | 2.08 |
| #506 | Coolness | 24% |
| #584 | Community | 1.86 |
Comments
Any version taken before this comment there was a bad link. Sorry for the trouble.
Haha, silly me, it was fine since the beginning. Nevermind the two precedent messages, I'm crazy with tiredness.
Enjoy.
enjoy? oh boy I am tired to say such things. Now I should just shut up.
What I pulled out of this may or may not be what was intended, but for what it's worth I loved it. Very, very well-designed.
That was unexpectedly rad. The dig the art direction, and your interpretation of the theme was refreshing.
That was pretty great. The theme and mood were excellent- tiny people among towering landscapes and ruins, the terror of seeing others from afar, the combination of sadness and relief at the end... Part of me really wanted to stay with the red girl, the only one who didn't hurt me when I was around here. I feel that message was powerful.
The graphics are fittingly simple, but I think some ambient music really would've brought the whole experience together into something beautiful.
I love the graphics and mood, and think they really work towards the theme. The constant banging while in the populated area really made me appreciate the rest of the game. Interesting geometry.
Nice, expansive graphics! You should have remade your level design to avoid invisible walls -- invisible walls suck.
Thanks for the game.
Models and animations looked good. The world shapes looked interesting but the lacked textures. If I looked down while running on an empty field, it felt like I was walking on the same spot. The sound was incredibly annoying though.
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The version uploaded so far had an ending missing due to a bug. I've put back the ending, but you might have downloaded the bad one.