Ludum Dare 22
December 16th-19th 2011 :: Theme: Alone
Leave Me Alone! - blahoink - 48 Hour Compo Entry
Notch is tired of fanboys chasing him around. He just wants to be alone. :*(
Controls are arrow keys / WASD to move, click / spacebar to shoot, and p to pause.
Please excuse my horrific code.
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Ratings
![]() | Coolness | 50% |
| #19 | Humor | 3.51 |
| #151 | Theme | 3.28 |
| #288 | Fun | 2.51 |
| #424 | Community | 2.29 |
| #443 | Overall | 2.49 |
| #451 | Graphics | 2.31 |
| #471 | Mood | 1.95 |
| #515 | Audio | 1.30 |
| #530 | Innovation | 1.96 |
Comments
Hah, bizarre game. Kinda fun for a little bit, although it never really got difficulty, just kinda kept tapping space.
after a little while i couldn't turn around and so was stuck facing right trying to punch everything. cool little game though
Was fun for a little while. A little bit buggy.
I agree with xilefian about the title graphic :-)
It said I survived for 20 whole minutes, maybe the time at the end is x10 too high?
This one made me laugh out loud, a great fun, inside-joke, social commentary (what?), blood fest!
funny funny game, got a bit repetitive after a while but the comments by the fan boys were hilarious!
If you want to 'win' this game. The trick is to never leave the first two platforms.
Whenever a fan spawns, just lead him to the lower platform, and he'll almost always fall down trying to follow you to the higher platform. If the logic about where fans spawn were changed from fixed points on the map, to points relative to where you are standing, it might be harder to exploit this tactic.
As the fans start to pile up below you, you begin to realize that the solution is as elegant as the metaphor this game represents.
hehe made me larf ..good stuff :)
p.s quite clever to have the word 'notch' on yer description aswell for it to come up when ppl looks for notch's game ;p
Had quite a few laughs - and it's an interesting LD commentary. It's playable, has decent graphics (especially different hit animations when holding space), and fanboy comments are hilarious.
A pity the player's sprite stays facing right even when going left, which in Flixel can be done in no time (see FlxSprite.facing, photonstorm tutorials). Other than that, it's fine.
@marudziik, facing is determined by the position of the mouse, because i originally intended for people to use the mouse to punch, but added the spacebar so trackpad users would not go insane.
Why the guy on title screen looks so much like Notch? (sorry, couldn't resist)
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Oh my god, it's so simple, but so so so funny.
I didn't even realise it was notch until they said it was.
Had lots of fun, I don't get why the timer was there (I never died, quit when I got bored), but I was laughing the entire time. The title graphic is priceless.