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    Ludum Dare 22

    December 16th-19th 2011 :: Theme: Alone

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    Book Of Hyperion - headchant - 48 Hour Compo Entry

    Hell, yeah, I made a gameboy styled RPG in 48 hours!!! Inspired by the final fantasy legend, mystic quest(final fantasy adventure) and zelda games.

    This is more of a prototype/demo with a lot of bugs and a broken fighting in the compo version. I will definitely continue to work on this.

    Reading isn't dangerous, right?

    'x' - menu
    'c' - hand/weapon attack
    'v' - fireball attack
    'b' - heal

    View headchant's journal. | View all entries by headchant




    rogberth says ...
    Dec 19, 2011 @ 8:29am

    Looks nice, but has bugs that wont let you play =(

    rukano says ...
    Dec 19, 2011 @ 10:17am

    looks really good :) nice gameboy feeling!

    headchant says ...
    Dec 19, 2011 @ 11:41am

    @rogberth: what kind of bugs? what platform you on?

    BlackBulletIV says ...
    Dec 19, 2011 @ 11:02pm

    Good job! Great music, and pretty good graphics.

    Unfortunately a serious bug stopped me from progressing in that first dungeon (I think that's what you'd call it) located in the forest. I would attack something, and then the player would just started moving across the world from top-left to bottom-right, through the walls and everything. I'm using a Mac.

    helloserve says ...
    Dec 20, 2011 @ 12:18pm

    Nice nostalgia effort. You should def continue to polish it. At one point I was flying across the cave area like superman fireballing all the enemies :)

    Benjamin says ...
    Dec 24, 2011 @ 2:01am

    Wow this game look awesome ! You should fix that bug at the start of the first dungeon ( teleport to up-let at first contact ) because I really need to see more. Firt of all, the music is perfect (menu music and map music especialy ) ! I like the graphics too and the title + intro are top quality. Huge ammount of content for 48h !

    angrygeometry says ...
    Dec 25, 2011 @ 3:47pm

    i liked this a lot. amazing amount of work for 48 hours! nice stuff!

    headchant says ...
    Dec 29, 2011 @ 10:55am

    @helloserve @Benjamin @BBIV

    I fixed those bugs and extended the dungeons. I will link to the improved version shortly

    AyCe says ...
    Dec 30, 2011 @ 2:26pm

    I really liked the music! Good innovation! Unfortunately, every attempt led to a glitch of my character going in one direction though everything. (Post-Compo)
    Also, some graphical glitechs occured. ;-)

    KevinZuhn says ...
    Jan 4, 2012 @ 6:52am

    I couldn't finish it due to a combination of bugs (inability to trigger switches, flying through walls) and getting mobbed to death. Still, what was there was impressive and ambitious, and I liked it!

    I thought the target-based fighting in the first version was really interesting and I'm a bit sad you removed it in the later version in favor of more traditional Zelda-style stabbing. I think the targeting could have worked if you didn't require a menu command for attacking (and if fireballs went towards the target as well).

    Odra says ...
    Jan 5, 2012 @ 3:44pm

    This game seems a little too difficult for me ^^"

    Kelly Thomas says ...
    Jan 9, 2012 @ 4:39am

    this looks so very promising but when I left the first town I was warped into the mountains and got stuck!!

    Please smooth out the glitches for a post-compo release I would like to play it more.

    Jan 9, 2012 @ 10:33pm

    Nice job! Although I think there should have been more towns and more things to do in the towns, which could have opened up more chances for humor!

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