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    Ludum Dare 22

    December 16th-19th 2011 :: Theme: Alone

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    Abandon - Acheron - 48 Hour Compo Entry

    In Abandon, you play as an individual who has lost track of their friend while wandering an empty tower. Your friend has dropped a few items along the way, which you can gather while trying to track him down. The game uses simple W-A-S-D controls for movement and the spacebar for jumping. If you die, press any key to reload the last checkpoint. The game was made using the Unity game engine, Blender, GIMP, bfxr and Audacity.

    View Acheron's journal. | View all entries by Acheron

    Ratings

    #44Theme3.72
    #128Graphics3.40
    #181Mood2.88
    #224Humor2.20
    #260Overall2.88
    #365Fun2.32
    #376Innovation2.35
    #404Community2.33
    #415Audio1.96
    #483Coolness26%

    Comments

    magnolia_fan says ...
    Dec 19, 2011 @ 4:23am

    Very cool game! I even got a vertigo effect when on the high parts of the castle... and then died when missing a jump...

    BlackBulletIV says ...
    Dec 19, 2011 @ 5:43am

    Regarding art, the architecture is very nice, though having simple white objects without textures didn't really fit with the land.

    For me, the mouse was EXTREMELY sensitive, so it was really hard to move properly. The physics also felt a bit weird. I didn't collect all the items, mainly because I couldn't be bothered struggling with the mouse sensitivity for 30 minutes.

    Also, that big dome object near the player's friend didn't seem to have a mesh attached; I could walk straight through it.

    ncannasse says ...
    Dec 19, 2011 @ 10:36am

    Nice architecture indeed. Feels a bit static

    Balooga03 says ...
    Dec 19, 2011 @ 2:18pm

    I like the building its really nice, the soundeffects are quite harsh, and the lighting is somehow strange i suppose the character is carrying a light. also when i fall of a height it freezes for a second or so and the image is glitchy.. nice execution could be improved a lot with a little more attention to details.

    Dec 20, 2011 @ 7:13am

    Very cool feel to the game. Made me feel all explorator-ey.

    chipcaramel says ...
    Dec 20, 2011 @ 1:56pm

    Aside from a couple non-serious graphical blips, this was a fantastic exploration game.

    Dec 20, 2011 @ 3:45pm

    Very pretty. First thing I did was walk off the edge...

    Tuning jump is one of my least-favorite things about rolling/managing a character controller... so frustrating!

    bitbof says ...
    Dec 20, 2011 @ 7:21pm

    I think your game did a good job at making me feel like I knew what to do. At first I had to find my friend and then I had to search the world for clothing items and bring them back to my "friend". The concept of having to do challenging jumps and not getting lost seems okay.

    However I felt that the world was too big. I like the ideas of fractals and huge structures but I'm not particularly interested in having to walk repeatedly back and fourth great distances. It feels like a waste of time.

    The jumping felt floaty. I'm not sure if this is preset by Unity but I remember a game from last LD that was the same in that regard. Put some more effort into that since it's easy with Unity.

    It felt pretty unrewarding when my friend was finally fully clothed. Something more than 6/6 would have been nice....even a simple "fuck you" would have given me better closure.

    I can't say that I was immersed in your world, but I liked the concept of searching for a half naked friend who turns out to be a lifeless thing...and then feeling the urge to dress him up. Living alone in a 3d fractal makes the best of us go crazy I guess.

    Winterblood says ...
    Dec 20, 2011 @ 11:38pm

    Impressive scale to the architecture, although it did make thorough exploration require a LOT of walking. Jump slightly floaty, and some ramps so steep they descend faster than you fall.
    Nice desolate feel though. I'd like to explore more of this world.

    QXD-me says ...
    Dec 21, 2011 @ 10:41am

    Decent idea, very nice looking (I didn't even really mind the untextured stuff, except the friend at the end), good level design, I felt fairly alone (I think the background helped a fair bit with that) but movement speed and mouse sensitivity were too high and the ending was pretty unsatisfying. Also, I don't think it's wise to lock the mouse cursor on right click, let me full screen it properly since playing framed by a webpage removes a fair bit of immersion.

    Dec 22, 2011 @ 10:37pm

    Good "lone" feeling. Huge architecture is kinda impressive, but somewhat boring to traverse. UV-layouts are all over the place.

    Still, like it. The mood is good.

    summaky says ...
    Dec 26, 2011 @ 1:16pm

    The mood and the graphics are very good. However, it is a bit lacking in game play and not that fun having to walk around. I really hated having to jump to climb stairs. The cage's effect when going down was also somewhat odd given that the player seemed to jump all the time.

    Make A Game says ...
    Jan 8, 2012 @ 8:03pm

    Nice simple scavenger hunt game. And I found the ending quite funny. :)

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