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Ludum Dare 30 — August 22nd-25th 2014 — Theme: Connected Worlds
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    Ludum Dare 22

    December 16th-19th 2011 :: Theme: Alone

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    0 ALONE - Neonlare - 48 Hour Compo Entry

    0 ALONE
    1 I AM ALONE
    2 GOTO 0

    View Neonlare's journal. | View all entries by Neonlare

    Ratings

    Theme4.44
    #4Mood4.18
    #67Audio3.29
    #70Innovation3.36
    #89Overall3.32
    #148Graphics3.32
    #328Coolness39%
    #466Fun2.08
    #574Community1.89
    #659Humor1.00

    Comments

    uuav says ...
    Dec 18, 2011 @ 11:04pm

    In few pixels this one broke my heart. Really great submission this one is art.

    Aslai says ...
    Dec 19, 2011 @ 5:42am

    It established a great mood and the audio was fitting. It wasn't funny at all though, and there wasn't much interactivity to it.

    morganquirk says ...
    Dec 19, 2011 @ 7:37am

    OKAY! So this was pretty beautiful but I agree that the interactivity didn't really meany anything, except a nice way to give you an avatar and to make you explore the image + words over time.

    Dec 19, 2011 @ 7:43am

    Absolutely wonderful. Very moving for such a short game. A work of art.

    saveferris says ...
    Dec 19, 2011 @ 8:00am

    Man, I goosebumped. Thank you.

    A-Type says ...
    Dec 19, 2011 @ 8:22am

    I cannot for the life of me figure out what the background is... It always cuts to music before I expect it so I can't get a good look.

    dr_soda says ...
    Dec 19, 2011 @ 8:32am

    I really like how this game came together, though "game" seems a strange word for it. This seems simultaneously like the beginning and ending of a story.

    I sat and listened to the waves crashing for a long time. Peaceful after the ominous buildup.

    pighead10 says ...
    Dec 19, 2011 @ 7:02pm

    Amazing setting, amazing effects, awesome music, it was just missing gameplay!

    Lcarens says ...
    Dec 20, 2011 @ 2:41pm

    Ow... This game gave me eye-strain. Good job.

    SeanAtr0n says ...
    Dec 21, 2011 @ 12:33am

    Nice concept!

    eld says ...
    Dec 21, 2011 @ 11:42am

    Hung in there to the end, wasn't sure what I was doing to begin with but it was worth it when I got there.

    Jeck says ...
    Dec 22, 2011 @ 1:21pm

    Very good mood/use of theme.

    Make A Game says ...
    Dec 26, 2011 @ 4:29pm

    Nice piece of storytelling, but at a certain point the text was too small to read. And I think the wind didn't play for me.

    bach says ...
    Dec 26, 2011 @ 8:41pm

    Amazing.

    Tom 7 says ...
    Dec 31, 2011 @ 11:15pm

    I like the art and sound a lot, though the moire effect as you get zoomed out is kind of a distraction. I couldn't quite figure out the picture, and the text was a bit maudlin, and the ending confused me; I couldn't tell if it was really supposed to look like that or if it's a bug.

    DrPetter says ...
    Jan 1, 2012 @ 7:58pm

    Hardly a game, but the interactivity makes it different from a written story. Gradual progression of images also helps build an unexpected experience. My brother likes it a lot.

    jfroco says ...
    Jan 3, 2012 @ 1:03pm

    Beautiful, I really love the 1bit gfx, and great music... more an interactive story than a game. Congratulations.

    SonnyBone says ...
    Jan 5, 2012 @ 5:37pm

    I really dig the ending music. I love how the game begins to take shape while you play. I just assumed you were going for some kind of odd aesthetic and then BOOM it starts to come together. Not really a game or a challenge, of course.. but a very solid mood nonetheless.

    jeffz says ...
    Jan 7, 2012 @ 2:15am

    I think this my favorite so far, well done! 5/5 on theme, brilliant use of graphics and music.

    Veralos says ...
    Jan 7, 2012 @ 9:08am

    Fantastic!

    The gameplay is lacking, but that's not the focus of this. The graphics and sound seem simple initially, but the way they evolve over the course of the game is really cool. Excellent use of the theme.

    MurrayL says ...
    Jan 9, 2012 @ 8:15pm

    I think I managed to wander off the part you are meant to be on, after the view zoomed out for the first time. I couldn't find the next part of the story and quit after wandering around aimlessly for about 5 minutes.
    I like the idea that the game was trying to get across, and it looks like I missed out on something given the other comments, but I couldn't find it myself.

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