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    Ludum Dare 22

    December 16th-19th 2011 :: Theme: Alone

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    Brains!!! - Leo - 48 Hour Compo Entry

    Small zombie apocalypse game. Has 10 levels, cheap graphics, sfxr "sound effects", no backgrund music, super scaled pixels, and a bonus level if you beat the game.

    First finished game ever woot!

    *Requires OpenAL http://connect.creativelabs.com/openal/Downloads/oalinst.zip
    *Requires .Net 2.0

    View Leo's journal. | View all entries by Leo

    Ratings

    Coolness57%
    #147Fun2.89
    #254Graphics2.89
    #255Humor2.08
    #304Overall2.78
    #348Audio2.19
    #370Community2.40
    #458Theme2.35
    #513Mood1.85
    #589Innovation1.76

    Comments

    SLiV says ...
    Dec 19, 2011 @ 12:06pm

    I couldn't run the exe. It stopped working the moment I ran it. (Windows7 64bit)

    Odra says ...
    Dec 19, 2011 @ 6:12pm

    Did you install openAL? I guess that could be the problem.

    Ralkarin says ...
    Dec 20, 2011 @ 4:36am

    Neat! Amusing little zombie shooter. Took me a little while to figure out that I had to push "Enter" to start the game. Almost quit before I started. :)

    frosty says ...
    Dec 24, 2011 @ 9:20am

    I had to install OpenAL (quick & painless, thankfully), and then it worked. Short, but a neat little shooter with a cool style. Congrats on finishing!

    BlueShaman says ...
    Dec 29, 2011 @ 10:45pm

    I only ever reached level 7, where I died.

    To me it seems that balancing for this game would be very difficult, and at some point (Level 7 for me) it's essentially impassible because there is no open space to be alive on. However, regarding this barrier, you did really well in the difficulty of the game.

    My biggest concern for the game is the level design. As far as playing the game is concerned, there really wasn't a difference between the levels except the zombie density at the beginning.

    Polishing up the game (more clear controls & direction, slow learning curve), adding more variety (in graphics, zombie type (probably by region because random mixing doesn't really accomplish anything as far as visible typing) ), and making the world more advanced (indoors of buildings, maybe, stairs?) would make it good.

    Adding procedural generation for the levels would be awesome (assuming it also had the extra detail, right now, as I said about the level design, it wouldn't really make a difference).

    DrPetter says ...
    Jan 1, 2012 @ 11:23pm

    Kind of fun and actiony. Gets repetitive. Not quite satisfying to keep swooshing through ghosty zombies while always firing in random directions. I wonder if it would have been better to dial down the enemy count and put more emphasis on evasion... or maybe... yeah - one hit kills with particles showering off when each zombie is killed. Also maybe having the zombies push you around when they bunch up nearby. Getting more of a physical inertial feeling. Also boss monsters and intense music, of course... :)

    Ghostik says ...
    Jan 5, 2012 @ 10:54am

    LVL 6!!! :D Really amusing game... BIG + for fun and great simple pixel graphic ;)

    Thank u for game!

    Kelly Thomas says ...
    Jan 6, 2012 @ 5:23am

    fun gameplay, but sfx hurt my head

    Pierrec says ...
    Jan 6, 2012 @ 10:37am

    Evein with OpenOL and net 2.0 I was unable to run the game on Windows Seven 64bit...

    Stargoat says ...
    Jan 8, 2012 @ 11:55am

    Nice graphics, tight controls. I feel like powerups or something similar would really improve this.

    rawbits says ...
    Jan 9, 2012 @ 11:35pm

    Aaaw it didn't start. But it looks so great I want to play it...

    Odra says ...
    Jan 10, 2012 @ 12:29am

    Make sure you have OpenAL.

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