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Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

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    Ludum Dare 22

    December 16th-19th 2011 :: Theme: Alone

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    Golgafrincham - RobotCaleb - 48 Hour Compo Entry

    Loosely based on Gravitar and H2G2 and very loosely on Lunar Lander.

    You pilot a generation ship that is trying to populate a new world with a portion of its homeworld's survivors. Just the hairdressers, telephone sanitizers, and other important people. As you deploy pods your mass lessens with the physics manifestations that go with it.

    The controls might take a bit to fully grok, but it is definitely possible to win, and even get all 10 pods deployed. Pulse width modulation is your friend.

    The third screenshot shows a successful run of 10/7.

    Unfortunately, the current build has a bug re: win condition. If you get 7/7 it will say you failed. The easy solution is to get >7 (which is actually what the code is looking for). :)

    Please provide feedback.

    View RobotCaleb's journal. | View all entries by RobotCaleb

    Ratings

    #364Coolness36%
    #365Fun2.32
    #367Overall2.65
    #397Audio2.00
    #438Humor1.57
    #467Innovation2.10
    #550Graphics2.00
    #589Theme1.95
    #609Mood1.50
    #621Community1.79

    Comments

    Hempuli says ...
    Dec 19, 2011 @ 10:29am

    I like the gameplay, but the game is so frustratingly hard that I gave up before getting to the very end.

    davidwparker says ...
    Dec 19, 2011 @ 4:39pm

    Impossibly hard :(

    RobotCaleb says ...
    Dec 19, 2011 @ 4:43pm

    It does have a steep learning curve. But it is playable and not impossible, I promise! My testers were getting 9/7 and trying for speed runs.

    Andrew says ...
    Dec 19, 2011 @ 5:25pm

    I managed to get a 2 before giving up. This reminds me of oldschool arcade games, devilishly hard so you'd keep having to feed them coins.

    Trentish says ...
    Dec 19, 2011 @ 9:23pm

    Very difficult, but I felt so good after getting 7/7 that it made it worth it.

    lanoiadimuu says ...
    Dec 20, 2011 @ 8:15pm

    Freaking hard. But once you get used to game's controls it's only hard.

    Stargoat says ...
    Dec 21, 2011 @ 10:53am

    7/7 and still a lukewarm ending :(

    Very challenging, even for a lander game! I like the physics of it, especially the way the pods inherit your ship's velocity, very nice.

    RobotCaleb says ...
    Dec 21, 2011 @ 3:19pm

    Stargoat, there's a bug at 7/7. You need to get 8/7, unfortunately. Sorry!

    RobotCaleb says ...
    Dec 21, 2011 @ 4:43pm

    I've uploaded a build with the 7/7 bug fixed. It's under the Web (Bug Fixes) link above.

    Mjiig says ...
    Dec 21, 2011 @ 10:57pm

    This is a pretty neat idea, but for a complete softcore gamer like me it's more or less impossible. I landed one pod before I gave up :(
    Slightly less sensitive physics would be better I think. Also I found that I only needed to rotate the ship one notch in either direction at any time, and any time I went further than that was a fatal mistake, so perhaps bounding it at those points would help?

    Wompus says ...
    Dec 22, 2011 @ 12:45am

    Lol crashing was so hilarious

    SonnyBone says ...
    Jan 5, 2012 @ 5:48pm

    I suck at this. Also HUGE LOL on my first attempt, as the ship just fell at freefall speed straight to the ground, as I didn't know I was playing yet.

    kato9 says ...
    Jan 8, 2012 @ 10:07pm

    Seems interesting but waaay too hard man.

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