Ludum Dare 22
December 16th-19th 2011 :: Theme: Alone
The Lonely Gun - pighead10 - 48 Hour Compo Entry
A LOT OF PEOPLE ARE ASKING WHY THEY RANDOMLY DIE. They don't, read the instructions before playing! (below and in readme).
Created in C++ with Ogre3d engine with SdkTrays GUI with my own gui images. Please, don't be afraid to rate just because it's not very good (it's my first ever game, any thoughts are appreciated)!
The Lonely Gun - you control a character ( = cube) that has a gun that makes anyone it hits lonely, meaning whenever you hit an enemy with it, every enemy *except* the one you hit disappears!
A and D to move, space to fire, right mouse button to move camera. Further instructions are in README. To run the game, look in /bin for LonelyGun.exe.
a and d to move, space to fire, right click to move camera (only if you have to, it is probably better not to).
The weapon you have is the "Lonely Weapon" - anyone it hits is immediately lonely, meaning every enemy except the person you hit
disappears. Enemies will spawn randomly every ~1 second (depending on what I change it to and forget to change the readme), and you need to stop them from getting past you bearing in mind the lonely weapon.
You have 100 health. Each enemy takes 30 health if it goes past not (not if it hits you). If you didn't know, you are the blue cube
and the enemies are the red cubes. Score is how long you survived, in seconds.
TIP: Wait for the ones at the back to span to remove all of them and give you the most time afterwards. Hitting the nearest one may make it impossible to save yourself from
Why is it in 3D? I have no experience with any 2d engines. Don't ask me why I decided to start with this one (Ogre3d), but this is my first game in C++ :D It was planned to
be a lot more developed, but I completely underestimated how bad I was at C++, having only been using it about an hour a week for a few months.
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