Ludum Dare 22
December 16th-19th 2011 :: Theme: Alone
Lost in Space - zapus - 48 Hour Compo Entry
You must fix you space ship after a battle by completing minigames. For it to run properly, be sure to extract it from the zip.
View zapus's journal. | View all entries by zapus
Ratings
| #549 | Audio | 1.14 |
| #575 | Humor | 1.29 |
| #585 | Coolness | 17% |
| #632 | Theme | 1.75 |
| #656 | Innovation | 1.50 |
| #660 | Mood | 1.33 |
| #665 | Graphics | 1.54 |
| #687 | Overall | 1.54 |
| #688 | Fun | 1.25 |
| #779 | Community | 1.00 |
Comments
I couldn't figure out how to navigate through your game, or even how to play some minigames I randomly found.
I did enjoy throwing the balls at the platforms though, for a couple o seconds :)
All I get is a guy on a black screen with yellow balls falling out of his mouth.
Reminds me of the board game space trucker!
I liked the yellow ball spit out minigame! Could have used more visual cues.
I couldn't figure out what the objective of the block pushing minigame was and found the controls abit wonky, but the idea was neat. I admittedly only glanced at the instructions, but I will assume that is true for most players.
The targetting minigame was pretty meh.
I liked the pipes and the block pushing puzzles, did not enjoy ball tossing, or target clicking. I thought the java bit was fine since it was easy enough to Google search.
In general, this game needs a lot more feedback for the player. For instance, something to indicate what parts of the ship are clickable and what minigames have already been played. Most minigames could use indication of when you've clicked on the right thing, and a help button for bringing up the goals and controls again.
Kinda fun. The lack of visual cues on the ball tossing minigame made it a bit frustrating at first.
Adding some difficulty to the minigames may have been interesting (a countdown or something). Block push was fun and the pipes game was a nice concept.
I didn't understand anything at all. First there was a ship, i pressed on the screen and there was a guy spitting yellow balls?! I did not understand this...
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Hmm. Not really great, to be honest. If anything, the minigames were complete unrelated to the theme of the game. Why is there such a backstory when the rest of the game is so casual?
Also, I think assuming every player is a Java programmer, is a faux-pas when making a game.