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    Ludum Dare 22

    December 16th-19th 2011 :: Theme: Alone

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    Deadly Robot Spree - PapyGaragos - 48 Hour Compo Entry

    EDIT
    some clarifications:
    - You can (and probably should) walljump
    - The little red things are mines. Destroying them will grant you some points. Beware the explosion
    - No healthbar : The more red your square is, the more in trouble you are

    Soooo this is my first LD48 attempt, but also my very first game! I wanted to make some games for a long time, but I have always been too lazy to do so. Until now. Also, I decided to try a new language for the occasion. You might notice that the title of the window is "hello world" :)
    I used Flixel as a game engine, bfxr.net for sounds assets, and http://videogamena.me/ to find a name.

    My original design was :
    - a survival game, based on scoring and combo
    - PLENTY of ennemies
    - melee fighting
    - grabbing and juggling with enemies
    - "wall jump" on knocked-up enemies

    I quickly came with mouvements controls that I found really cool. I had enemies moving around (wall jumping and climbing) shortly after.

    The I tried to implements combat mechanics. I intended to use the mouse for jungling with enemies and dashing toward them, but I forgot that you couldn't right clic with flash. And that mac users also cannot.

    So I spend almost the entire first day trying to come with keyboard controls that felt right, but I couldn't. Shortly after midnight I gave up and changed my design to make it a shooting game. I had it working by the time I went to bed.

    I spend the second day adding different type of enemies, levels, scoring mechanism, sounds, a few visual effects (mostly to give feedback to the player), and a proper debug mode. I spend some time tweaking difficulty, and ended up with far less enemies than before (max is 5/6 right now)

    I felt the game was finished almost 5 hours before the deadline, and even though I could have easily add sprites, a level editor and maybe an enemy editor, I was just too lazy to do so :)

    For those of you who want to play with the debug mode, you can enable it by pressing SHIFT in the instruction screen. When debug mode is active, you can choose wich level you want to play by pressing 1-5 from this screen.
    Enemies won't automaticly spawn in debug mode.

    As it is my first game ever, I would love to get feedbacks from you guys. Also, don't forget to post your score!

    View PapyGaragos's journal. | View all entries by PapyGaragos

    Ratings

    #59Fun3.24
    #395Overall2.59
    #398Coolness33%
    #437Innovation2.18
    #443Audio1.87
    #529Mood1.80
    #545Humor1.33
    #653Graphics1.65
    #681Theme1.53
    #688Community1.50

    Comments

    Canyon says ...
    Dec 19, 2011 @ 12:57pm

    Hi PapyGaragos!

    First of all congratulations on your first LD48 attempt. It was my first attempt as well. I wrote down some first impressions as I played your game and I'm just going to give them verbatim.

    It's good that enemies wall jump to show the player that they can do that as well. I think introducing this earlier, or forcing the player to do it in order to complete some obstacle could have worked even better. Teaching with gameplay is always better.

    I like that when you die you still get to try the other levels. Especially for a competition like this where we want to see as much of your content but may not have time to play the entire game.

    I think it could benefit from dynamic difficulty, if you are finding it very easy, increase their health,
    their fire rate, their spawn time. And if its getting too hard modulate it a bit. If one enemy seems to always beat the player, control how often they spawn.

    Also let the enemies spawn from less predictable positions.
    I always knew where they were coming from so there was little strategy involved.

    Oh and the little red things, I thought they were mines, I still dont know whether to shoot them or collect them.

    All in all a fine job, especially for a first attempt, I played the entire game and I look forward to playing your future Ludum Dare entries. Possibly with sprites.

    That said Alphaland is a pretty great game and it uses similar graphics.

    Cheers mate

    Canyon

    TheNamelssOne says ...
    Dec 19, 2011 @ 1:36pm

    Hey PapyGaragos!

    Greate game! Very entertaining!
    I love that you keep the gfx simple and don't focus too much on gfx, escpecially since this is your first game AND an entry to LD48. :-)

    I agree on all Canyons points posted above. So I won't repeat them.

    Just want you to know that I do look forward to seeing more work made from you! Not only in contests like these :-)

    Great work mate! Good luck in the contest!

    Cheers,
    TheNamelssOne

    Zed says ...
    Dec 19, 2011 @ 1:54pm

    For a first game, this is absolutely great! You've done a really good job. Very addictive, very 'solid'. Nice work.

    Pierrec says ...
    Dec 20, 2011 @ 8:43pm

    Not very original and yet extremely fun. Maybe because of the minimalism ? It would have been nice to have a lifebar though.

    waynebeam says ...
    Dec 21, 2011 @ 6:47pm

    really solid game. i liked how you included stats after the levels a lot. fun having the different enemy types too

    JustinMullin says ...
    Dec 21, 2011 @ 8:28pm

    Pretty solid, and fun to play! You have the ability to do what many of us wish we had, and that's to round something off, fix the bugs, and call it good instead of always just "adding one more thing". Maybe that's laziness, like you say, but it means you get a finished product that doesn't feel half baked. Nice job!

    Aaron says ...
    Dec 22, 2011 @ 3:55am

    Although I admittedly began playing the game a bit put off by the default Flixel art, I ended up (like many others) really appreciating your focus to the gameplay and controls.

    I'm glad you started Daring. Flixel has quite a bit of power as you get more comfortable with it, and I look forward to seeing your future efforts. :)

    Dec 22, 2011 @ 5:36am

    If this were an arcade game, you sir, would have a pocketful of my quarters. Simple, solid, and downright delightful to play. This is the holy grail all game developers aim for, and you have done it. Bravo! And by all means, keep up the good work.

    Dec 24, 2011 @ 1:31pm

    I have no idea what's going on, but it's fun.

    summaky says ...
    Dec 26, 2011 @ 8:08pm

    Congratulations on your first game; it is fun!

    FredericRP says ...
    Jan 9, 2012 @ 1:06pm

    Very fun even if I didn't notice my square were going more red and died well.. quickly. I ran super slow on Chrome but fine on Firefox (on a mac). Well done, congratulations for your first time !

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