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    Ludum Dare 22

    December 16th-19th 2011 :: Theme: Alone

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    Alone in a Window : A 9 Hour Hack - sagzorz - 48 Hour Compo Entry

    Instructions are provided in-game.
    Please pay attention to the command prompt.

    I apologize for the lack of polish: this was mostly made in the last 9 hours of the jam, with new tools and a crazy idea.

    Had fun doing it though and I hope you enjoy it!

    The game was made using Python and Pyglet.
    I also used one file, a camera class, from: http://tartley.com/files/stretching_pyglets_wings/

    If you have any question or issues, please feel free to contact me on Twitter @sagzorz


    Edit: Thanks Brendan for noticing the crash! I tried it on my laptop today, at it seem to be caused by the use of an integrated graphics card (commonly in laptops)
    I've changed a few lines in the code, and this should get rid of the crash bug.

    You can view the changes, as well the entire code at:

    Please let me know if you encounter crashes.
    If you experience bad performance, I apologize, I did things with the framework that are probably not meant to be done , + it was hacked up in about 9 hours + first time with framework.

    Edit 2: It seems someone else also experience a crash, so I've reduced a parameter, hopefully it will be easier to run on slower systems.

    If you experiences crashes or strange behaviors, please post your specs, it will help me a lot in fixing the issues.
    You can leave it in the comments or tweet me @sagzorz

    Edit 3: More bug fixes. Man I must have been brain dead when I submitted the game...

    View sagzorz's journal. | View all entries by sagzorz




    Brendan says ...
    Dec 19, 2011 @ 6:17am

    I like it, A creative idea and use of window position.
    It is a bit, crash-y.

    Hazard says ...
    Dec 20, 2011 @ 11:30am

    After giving the amount of friends the window flickers and just closes shortafter.

    sagzorz says ...
    Dec 20, 2011 @ 3:00pm

    If you experiences crashes or strange behaviors, please post your specs, it will help me a lot in fixing the issues.
    Also, please make sure to read the command prompt and be aware of the the separate window that gets spawned after the intro.
    You can leave it in the comments or tweet me @sagzorz

    Kelly Thomas says ...
    Dec 21, 2011 @ 8:00am

    Wow.. Mind Blown!

    Great, unique game idea, I don't think I've seen the lens of truth concept applied to the operating system GUI directly.

    On a minor note when I first launched the game I answered "ten" and received a crash. You might want to check for non-numeric input

    summaky says ...
    Dec 23, 2011 @ 7:26pm

    I had to change the use of the windll to be able to run it under GNU/Linux; I've just set the screenWidth and screenHeight values by hand.

    I had some trouble understanding this game, thought. As it turns out, I had the wrong width and height and then it couldn't show any of the "friends". However, with the correct resolution, even if I enter more than two friends, I only see two of them. The game tell me that I found them all if I move the two I can see around some more.

    SparkCloud says ...
    Dec 26, 2011 @ 11:02pm

    Lol, that was awesome! Way to quick, not really a game, but still very hilarious!

    pighead10 says ...
    Dec 31, 2011 @ 5:03pm

    Nice idea, was fun to play

    jeffz says ...
    Jan 4, 2012 @ 8:52am

    Win 7 64-bit. Entered '5' Bunch of windows flashed, then one window which wouldn't let me drag it without it resetting its position?

    sagzorz says ...
    Jan 4, 2012 @ 10:13pm

    To jeffz: yup, that's exactly how it's supposed to work. Problem is the instructions are displayed on the command prompt, which may be hidden behind a window. Make sure to select the command prompt and read the instructions.

    nickd3000 says ...
    Jan 5, 2012 @ 10:23pm

    Quite a surprising idea, I like the concept, but it's very small for a game - maybe it could have been expanded on a bit?

    sagzorz says ...
    Jan 8, 2012 @ 1:44am

    @nickd3000 You're absolutely right, I wouldn't even call this a game, it's more like a tech demo. I came up with the idea far too late and wasn't able to finish working on it.

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