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Ludum Dare 30 — August 22nd-25th 2014 — Theme: Connected Worlds
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    Ludum Dare 22

    December 16th-19th 2011 :: Theme: Alone

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    The LD Lament - TiMMyyMMiT - 48 Hour Compo Entry

    First LD compo entry for Mortality Games.
    A fellow Ludum Dare entrant is working hard on his project when something.... unexpected happens.

    Created using: XNA, GIMP and sfxr.

    View TiMMyyMMiT's journal. | View all entries by TiMMyyMMiT

    Ratings

    #7Theme4.17
    #41Mood3.58
    #84Overall3.33
    #116Graphics3.46
    #232Community2.78
    #264Humor2.00
    #269Audio2.45
    #290Fun2.50
    #443Innovation2.17
    #685Coolness0%

    Comments

    JayCFraser says ...
    Dec 19, 2011 @ 12:31pm

    This is by far and away the most in theme game I have played thusfar - kudos :-).

    Ralkarin says ...
    Dec 21, 2011 @ 4:30am

    Nice entry! I particularly liked the LLED logo and the graphics were done well.

    Dec 21, 2011 @ 12:21pm

    nice man, very unique. and the graphics are excellent. plus... i the way the end went... it was the best way it could ;)

    SonnyBone says ...
    Dec 23, 2011 @ 10:08am

    THAT WAS SO CONFUSING. In a good way, I guess. The ending was definitely unexpected. Pretty good art, but it was basically just walk from point a to point b.

    angrygeometry says ...
    Dec 23, 2011 @ 11:27pm

    the graphics reminded me a little of earthbound. overall a nice little game!

    Benjamin says ...
    Dec 24, 2011 @ 1:02am

    Nice entry, I like it. Maybe the text sequence is a bit slow, it would be better if pressing space make it quicker ( especially when you trigger a "!" 2x times )

    Dec 27, 2011 @ 4:41am

    Very surreal, and interesting atmosphere. I enjoyed the ending, and your commitment to the theme. Nice work!

    drZool says ...
    Jan 5, 2012 @ 7:13pm

    More like an interactive story than a game, but nice work!

    ericdpitts says ...
    Jan 9, 2012 @ 3:09am

    Nice work! I liked the game a lot, up until the ending. I feel it would have been much better without the text at the end. Instead of joking about your ending, just leave it and allow the player to decide what happened.

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