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    Ludum Dare 22

    December 16th-19th 2011 :: Theme: Alone

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    Comatose - Jawdropgames - Jam Entry

    A small text adventure game by Ket and Jack for the Ludum Dare Jam. We don't aim for it to be too serious, and have made the game mostly for fun. So we both hope you enjoy the game, and enjoy making your own simple text adventure using the in game guides if you wish! :)

    If you find any errors (Spelling, grammar or just bugs), please report them to alex.t@jawdropgames.co.uk!

    We also plan to include download links for both Mac and Windows once we've had a rest!

    View Jawdropgames's journal. | View all entries by Jawdropgames

    Ratings

    #43Mood(Jam)2.64
    #61Theme(Jam)2.64
    #94Humor(Jam)1.67
    #132Innovation(Jam)1.75
    #141Audio(Jam)1.00
    #152Overall(Jam)1.91
    #155Fun(Jam)1.55
    #165Graphics(Jam)1.50
    #605Coolness14%
    #731Community1.33

    Comments

    Cell says ...
    Dec 20, 2011 @ 3:05pm

    Great :D

    seagaia says ...
    Dec 21, 2011 @ 4:49pm

    Nice text-based adventure. There are a few glitches - the inventory doesn't seem to work, battles don't end after you kill the enemy, and I got stuck when I was next to the MRI room and the Intensive care unit. Also sometimes I walked east and it said "you walked west". But keep working on these adventures and writing and yall'll get better at it!

    dr_soda says ...
    Dec 24, 2011 @ 10:57pm

    Unfortunately I could not run this game on Windows Vista. :(

    Shigor says ...
    Dec 25, 2011 @ 1:18am

    Enemies are invincible (gets to minus lifes and continues to attack - not sure if it's bug or intended), hints what to do are sometimes quite too straightforward. Writing investigate instead of interactive fiction Examine means I'll have to change my keyboard sooner then later :)
    And all ' are missing

    incobalt says ...
    Dec 25, 2011 @ 4:16am

    I kept running into dead ends. The first is at the bedside table, you can't seem to get out of it, the second at the locked door E and N from the corridor outside your room.

    Ghostik says ...
    Dec 26, 2011 @ 8:59pm

    Mood is great :D and graphic in my head too :D... unfortunately it`s little buged :/

    summaky says ...
    Dec 27, 2011 @ 7:09pm

    My window manager for GNU/Window can't seem to handle input into Java applications, so I am unable to rate your game at the moment. I'll try to find a Windows box to try it. Sorry.

    caranha says ...
    Jan 3, 2012 @ 1:14am

    Your text adventure actually looks pretty good. Nice choice of fonts and background.

    That said, there were quite a few bugs, and the game was almost unplayable to me due to them :-( It seems that most of these bugs comes from you treating every action as a room. I can tell that by typing "look" after a common action, and getting the text of that action again. For example, when I was in a place with two doors locked doors north and south from me, if I typed north, I would get "that door is locked". Then typing look would get that same message - I would have to use "back" to return to my previous room.

    A more sensible approach would be to have "rooms" as locations with a number of possible actions in them, so you separate walking around from performing those actions.

    Dan C says ...
    Jan 4, 2012 @ 10:29pm

    This isn't very well packaged.

    Not everyone will have Java installed and Java doesn't put its binaries in the PATH by default, so RUN_ME.bat won't work for most people.

    Also, if, like me, you have a 64-bit Java in the PATH, it still doesn't work because 64-bit Java can't load the 32-bit DLLs that are required to run this game.

    I had to edit RUN_ME.bat to point to a 32-bit Java as follows:

    "C:\Program Files (x86)\Java\jdk1.6.0_16\bin\java" -jar -Djava.library.path=lib/ comatose.jar

    (The exact path will be slightly different for those who have a different build of Java installed).

    Dan C says ...
    Jan 4, 2012 @ 10:38pm

    Also, sorry but this game doesn't have anywhere near a large enough vocabulary to be playable. 'Get' should have been included as a synonym for 'take', for example.

    Also, half of what the game says in response to commands is completely nonsensical. "You took all the items in the room. Your're carring; Nothing!"

    It's really buggy and it seems to be possible to get stuck with no possible exit while the game just throws, catches and ignores exceptions in response to every command. After a couple of plays through the introduction and getting stuck repeatedly in different locations, I just gave up in frustration.

    blahoink says ...
    Jan 5, 2012 @ 1:17am

    game was nice, but some very obvious bugs. :l

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