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    Ludum Dare 22

    December 16th-19th 2011 :: Theme: Alone

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    One Man Alone in the Darkness - Cleggy - 48 Hour Compo Entry

    One Man Alone in the Darkness (OMAD) is an action / survival / arcade / Slash 'em Up game where you play as a man trapped underground.

    The aim of the game is to survive against the monsters and level up to unlock all 5 swords.

    The game uses Adobe Flash as a platform.

    Timelapse video: http://www.youtube.com/watch?v=DWThOd09lDI

    Software Used:
    Flash CS4 Professional (with ActionScript 2.0) - general development and animation;
    Wally - floor texture;
    ASEprite - sprites;
    Paint.NET - general image manipulation.

    One or two code snippets (such as those used to make objects rotate) were taken from some of my older projects.

    The .swf can be used to upload to websites - feel free to upload to your website - just please give credit to me.

    I would recommend using the Web version, as it is the most likely to work, and you should be playing the game in quite a small amount of time.
    Platform specific versions should work, but they are quite large.
    Use the .swf version if neither of the above work. Most web browsers with Flash Player installed are likely to run it.

    The source is going to be quite hard to understand as it is very unorganised. As far as I am aware, Flash CS4 Professional or higher is required to open it - but you may be able to open it with other software.

    View Cleggy's journal. | View all entries by Cleggy

    Ratings

    #262Coolness46%
    #318Community2.55
    #319Overall2.74
    #354Graphics2.58
    #365Fun2.32
    #376Theme2.58
    #390Audio2.06
    #493Mood1.89
    #587Humor1.25
    #637Innovation1.61

    Comments

    pythong says ...
    Dec 19, 2011 @ 6:12pm

    Nicely done. This is the first game from what I rated so far that I liked somehow. Got 122
    More items/weapons would have been nice. Like a bazooka to kill the quick bulls

    Lythom says ...
    Dec 19, 2011 @ 7:06pm

    THe game is not very innovative and is a very common approach to the theme, but it is complete, stable, and enjoyable.
    Congrats =)

    Sanguine says ...
    Dec 20, 2011 @ 8:49am

    The graphics are nice, but I thought the game was somewhat easy.

    Cleggy says ...
    Dec 20, 2011 @ 3:16pm

    Thank you for the constructive criticism, if I was to improve the game I probably would have made it a little more balanced and I would've added more enemies, items, improved graphics, etc. (Maybe some form of projectile weapon as well).

    kato9 says ...
    Dec 20, 2011 @ 7:24pm

    Pretty solid game. I wish the sword swing was more of a semi-circle than the tiny slice of pie it is now, as it is a bit annoying how close you need to be to the enemies to hit them. It gets repetitive but overall I had fun, and would play again if there was more variety to it.

    joekinley says ...
    Dec 21, 2011 @ 1:24pm

    I like that you made a timelapse.
    Also I like the graphics of your game. Kudos to that.

    Other than that, the game is really hard to play on a notebook. The control scheme with involving a mouse really is hard for every notebook user out there. And I bet there are some of them out there. Also the weird keyboard control was weird. I guess it is optimized to use with the mouse though, but I like it more when up is forwards, and down is backwards. Left and right could have been turning, so there would have been no use for mouse =)

    Mood / Fun / Theme wise could be better.

    Still nice game you made there.

    mes says ...
    Dec 22, 2011 @ 5:46am

    i like the red-eyed enemy. scored 121--curse you pythong!!

    summaky says ...
    Dec 26, 2011 @ 6:54pm

    I concur with joekinley: it is very hard to play this game in a laptop/notebook; the controls aren't very well thought for them. Thus I couldn't stand more than 5 minutes of play. Sorry.

    Cleggy says ...
    Dec 29, 2011 @ 6:18pm

    If I was to spend more time developing this game now, I would address the issues for notebook players by adding a "switch" on the menu screen, and probably using the control scheme joekinley suggested.
    To make the game more fun I would consider adding a powerup system, or an ingame point based leveling system.

    Thanks for the constructive criticism, I will keep the points that you have given in mind in any future projects.

    Veralos says ...
    Jan 10, 2012 @ 1:27am

    Good game. My score was 201. The graphics are great, though the ground being less pixellated than everything else is odd, yet it still looks nice.

    The gameplay is fun, but it gets repetitive after a while. Like you said, powerups would help, and I think there should be more variety between monsters. They seemed to all be the same with different looks to me. Maybe some could shoot or something.

    The controls weren't too problematic for me, but it would be nice to have an option to use WASD instead of the directional keys.

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