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    Ludum Dare 22

    December 16th-19th 2011 :: Theme: Alone

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    Nowhere Man - crazyheckman - 48 Hour Compo Entry

    Nowhere Man is a resource management game. You walk out of your house one day to find that you are the last human being. You have to scavenge food, plant crops, and find medicine in order to survive. There is no ending, it's more of an endurance match to see how many days you can stay alive. Honestly, it's mostly luck.

    Sorry if the UI is a bit bland, spent all my time on little features and didn't get the time to add much polish.

    View crazyheckman's journal. | View all entries by crazyheckman

    Ratings

    #76Theme3.56
    #161Mood2.93
    #258Graphics2.88
    #286Audio2.40
    #417Overall2.56
    #435Innovation2.19
    #483Coolness26%
    #524Humor1.40
    #538Fun1.88
    #625Community1.75

    Comments

    df458 says ...
    Dec 19, 2011 @ 12:50pm

    Ok, but a little empty. Also, why can't the character sleep in other houses? It seems a little odd that he can ONLY sleep at home, despite having no problem with looting other buildings for supplies.

    Wompus says ...
    Dec 19, 2011 @ 2:24pm

    @df458 lol who would want to sleep in other houses?
    & link had no problem with looting other buildings either so np.

    I kinda loved the idea, but I got tired of walking through areas of brown. This could be really fun if you added a bit more story, content and an ending! Has a lot of potential imo. Also liked the graphics!

    sanojian says ...
    Dec 20, 2011 @ 9:00pm

    Nice feeling. Nice graphics but you needed to use them more. Too many brown empty screens.

    crazyheckman says ...
    Dec 20, 2011 @ 10:59pm

    Thanks for the feedback, I figured the blank brown screens would be an issue. Should have set aside more time for maps. I'm interested in what kind of scores you guys get, I've never really made a game like this before and it'd be neat to have some data on how many days people survive. I'm definitely going to pick this back up after the results are in and flesh it out a little more.

    @df458, I didn't even think about sleeping in other houses, it would be a cool mechanic to go farther from the safe food in the soil areas at the bottom to have easier access to the better scavenging spots.

    Mjiig says ...
    Dec 21, 2011 @ 10:48pm

    It's an interesting idea, but to be honest I didn't play it for very long. I grew some food, I looted a house, and then I sort of got bored with spending so long walking across empty screens. This has potential but it needs some serious balancing.

    idanmiller says ...
    Dec 22, 2011 @ 10:44am

    Nice idea. Good graphics and nice sound.
    However, it needs more variety in both gameplay and content (too many empty screens...).
    I still enjoyed it a bit :)

    kkyla789 says ...
    Dec 26, 2011 @ 4:33am

    @Wompus Well, when you think about it, say the character was so tired he couldn't make it home, but he was right next to an empty house, so wouldn't you sleep in it? Considering the fact that you are the only person in the whole world (Or so you think). Also, remember it depends on your life.

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