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    Ludum Dare 22

    December 16th-19th 2011 :: Theme: Alone

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    Neural Entanglements - Aardvark - Jam Entry

    In short: Neural Entanglements is a game about two sheep with a special connection, that are fleeing from an evil scientist.

    If you want to know, what this has to do with "Alone", play the game ;)

    It's now Linux only, I will upload an .exe later.

    Highscore is in a .txt File in the game folder.

    Menuscreen is missing, so is support for different Video modes. The game just uses your Desktop-Resolution in fullscreen mode. I could add support for other video modes, but that could be considered as cheating.

    Sound Effects are missing, too.

    The game is playable, but not finished, but it's kind of my first real game, so I'm quite satisfied with it.

    Requirements:
    For now, to play the game it is required to install SFML. You can just install it via aptitude: sfml-system, sfml-graphics, sfml-window and sfml-audio is needed. I currently work on statically linking it, but with SFML thats a real pain.

    UPDATE:
    The Linux Version now only works with a resolution of 1024x600. If your Desktop resolution is higher, it will start in window mode. With a higher resolution, a bug in the scaling system would cause a crash. I will fix this, as soon as I find the bug. I do not recommend to start the game with a lower desktop resolution than 1024*600.

    UPDATE 2:
    Windows Version added, same Resolution problem as in Linux Version, but fully functional.

    UPDATE 3:
    Found a tiny bufferoverflow. Hope that should solve the crashes. Also some "bugfixes" in the titlescreen.

    View Aardvark's journal. | View all entries by Aardvark

    Ratings

    #39Innovation(Jam)2.88
    #46Humor(Jam)2.43
    #83Audio(Jam)2.43
    #117Fun(Jam)2.00
    #139Theme(Jam)1.88
    #141Mood(Jam)1.57
    #144Overall(Jam)2.00
    #152Graphics(Jam)1.88
    #605Coolness14%

    Comments

    Cell says ...
    Dec 20, 2011 @ 3:03pm

    Cool.

    Aardvark says ...
    Dec 20, 2011 @ 4:36pm

    Thanks.

    bms says ...
    Dec 21, 2011 @ 12:03pm

    couldn't run on 64bit ubuntu. I think it can't link sfml..

    Aardvark says ...
    Dec 21, 2011 @ 1:33pm

    I already noticed the problem, will try to fix it when I have time to. I think i forgot to include some libraries, but never did this before so I just will run it on a PC without SFML installed. In the meantime you could install the sfml libraries via synaptic, that would allow you to run it.

    Aardvark says ...
    Dec 22, 2011 @ 2:23pm

    Sorry, only option for now is installing sfml.

    SusanTheCat says ...
    Dec 22, 2011 @ 9:13pm

    It kept crashing on me in Windows.

    Aardvark says ...
    Dec 22, 2011 @ 10:31pm

    Could you tell me when it crashed? Did the game start or did it crash while opening the window? Which Windows Version do you have? I only tested it on 7.

    caranha says ...
    Dec 22, 2011 @ 11:36pm

    Very interesting mechanics! Thanks for the entry.

    The game lacks a LOT of polish, and of course feels unfinished, but I think that if you kept working on it, you would have a very interesting game on your hands.

    Some suggestions:
    - Cut down the text in the entrance screen. Replace it by images, or make the text appear little by little. No one likes walls of text like that (at least not for such a simple game!)

    - Give the player some cue that the commands have changed. Maybe a visual signal, or maybe a sound. Doesn't need to be very obvious, but right now I couldn't figure out if the commands changed when I passed a tower, or when the tower disappeared from the play area.

    - this game needs a score! Infinite games (specially runners) always need a score.

    - Graphics: get someone to make you a running 8-bit sheep :-)

    - The game crashes out when you lose.

    Thanks for the nice idea. I hope you keep improving it!

    Shigor says ...
    Dec 23, 2011 @ 12:05am

    It kept crashing on me too on win - more or less randomly after playing for a while, once when one sheep got too low, but several times just crashed during the game. (i even fired up debugger, but since it's release file, it's somewhere in the assembler in the exe file).

    It's not a bad idea (good take on alone I think), but it would need something more to be interesting. About only part thing I can't find any fault is music (not exactly style I like, but fitting and well done)

    Aardvark says ...
    Dec 23, 2011 @ 9:48am

    Thanks for the feedback.

    Crashes: The windows version is nearly not tested, so sorry for that. I will have a look at the crash at it.

    Text: I couldn't think of a better way to tell the player what exactly is going on, as you might see graphics are not a strength of mine. I'll try find someone to help me.

    Kind of a highscore is implemented, it's a textfile in the game folder.

    The controls change some seconds after the tower appears on top of the screen. I will change this to "when passing". Thanks for the point. I first wanted to impliment a flash or something like this when controls change, but I did not have the time to do so. A sound is also a nice idea.

    I plan on improving the game further, so all feedback is very appreciated!

    wally2069 says ...
    Dec 25, 2011 @ 1:06am

    The controls changing got kinda obnoxious despite the simple premise. Also feels very contradictory to the theme.

    kumber says ...
    Dec 26, 2011 @ 12:54pm

    Not bad for a first game. I know the controls changing is part of the game but there is little way for the player to anticipate this (and so I lose many times). The dual controller thing is nice. Good work!

    Aardvark says ...
    Dec 26, 2011 @ 6:34pm

    Thanks. I will definitely try to improve this.

    summaky says ...
    Dec 27, 2011 @ 7:02pm

    I can't run it on GNU/Linux 64-bit due to a problem with SFML (I have only 64-bit versions of SFML). Try to include the 32-bit libraries with the binnary or release a 64-bit version please.

    Aardvark says ...
    Dec 28, 2011 @ 11:48am

    I'll release a 64 Bit Version as soon as I can. Sorry for that.

    Suese says ...
    Dec 31, 2011 @ 7:24am

    Couldn't run it on 64 bit it seems.

    Raptor85 says ...
    Jan 2, 2012 @ 8:49pm

    missing the sfml deps for 64 bit still (sorry, i know you already know, but the only way to check the box that you've played a game is to leave at least a comment as to why it doesnt work)

    zairon says ...
    Jan 4, 2012 @ 7:54pm

    I clicked on the dropbox link for Windows but there is nothing there.

    kibertoad says ...
    Jan 5, 2012 @ 6:55pm

    Windows link: Error (404).

    Please reupload.

    Aardvark says ...
    Jan 8, 2012 @ 4:33pm

    Sorry, I'll check that.

    Aardvark says ...
    Jan 8, 2012 @ 4:35pm

    Fixed.

    J says ...
    Jan 8, 2012 @ 8:18pm

    I had no problem installing 32-bit SFML on 64-bit Linux. I couldn't get far any time I tried to play, though, because it randomly quits with no error message at random times (one case is if either sheep goes too near the bottom of the screen, but there are others).

    Dvorak-friendly controls would be nice, too.

    Aardvark says ...
    Jan 8, 2012 @ 11:00pm

    The game is supposed to quit when one sheep "touches" the screen bottom. :)

    Would be nice if you could specify the other cases. I didn't think of other keyboards than querty and quertz, so thanks for the point.

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