Ludum Dare 22
December 16th-19th 2011 :: Theme: Alone
Void - inlinevoid - 48 Hour Compo Entry
Full Setup | Lite Setup (Does not include XNA Redist) | Gameplay Video | Game Development Timelapse | Source Code
The objective of the game is to reach the sign in each level without dying. The flying souls don't do anything, although they were intended to...
Controls:
W or Space: Jump
A and D: Move
Enter: Restart Level
View inlinevoid's journal. | View all entries by inlinevoid
Ratings
| #32 | Mood | 3.67 |
| #41 | Graphics | 3.92 |
| #77 | Fun | 3.18 |
| #79 | Overall | 3.36 |
| #101 | Theme | 3.46 |
| #171 | Audio | 2.83 |
| #189 | Community | 2.86 |
| #506 | Innovation | 2.00 |
| #685 | Coolness | 0% |
Comments
seems cool man but im stuck at that level with one glowy orb and a spike pit and nothing else...
Very nice!
I loved the graphics. The controls and the general idea/atmosphere of the game were very well done too!
It took me a few times to realize that when I touched the sign, I would be taken to the next level... at first I tought that I was dying! ("WTF is that sign killing me?")
Thanks for the game!
Sorry for the late replies, my motherboard died a couple hours after LD ended so I've been scrambling to get it replaced. Anyway!...
@PimpDaddyScoot
Try standing near the edge so the diamond falls, then you can use it to hope onto the turret.
@FrankieSmileShow
Thanks! :D
@Caranha
Glad you like it. ^_^
@SonnyBone
He's so lonely. :/
It was very stylish and the physics were bang-up. The levels were unexpectedly short. The music didn't quite fit the graphics. Would like to see a more detailed and complete version of this. P.s. what's the light for?
@Suese
Thank you! I wish I could continue polishing and working on Void but I promised myself it would would only receive development time from Ludum Dare and nothing extra due to my main project needing 100% of my attention.
And the light has no purpose other than aesthetics. In the beginning, it served as a vision-limiting mechanic but proved more annoying than fun so I brightened it up to keep a light dim over the whole scene.
The graphics were great.. the cloud and light were really nice touches, but the music kinda drug me out of the mood.
@Kitch
Thanks! And yea, the music is completely trash. It's hard to find good randomly generated music.
Great atmosphere, smooth controls/physics and a lot of levels for a 48 hour entry :)
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