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    Ludum Dare 22

    December 16th-19th 2011 :: Theme: Alone

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    Void - inlinevoid - 48 Hour Compo Entry

    The objective of the game is to reach the sign in each level without dying. The flying souls don't do anything, although they were intended to...

    Controls:
    W or Space: Jump
    A and D: Move
    Enter: Restart Level

    View inlinevoid's journal. | View all entries by inlinevoid

    Ratings

    #32Mood3.67
    #41Graphics3.92
    #77Fun3.18
    #79Overall3.36
    #101Theme3.46
    #171Audio2.83
    #189Community2.86
    #506Innovation2.00
    #685Coolness0%

    Comments

    Zedreth says ...
    Dec 19, 2011 @ 3:36am

    Seems like your download link is broken.

    inlinevoid says ...
    Dec 19, 2011 @ 4:02am

    Fixed. ;)

    Dec 19, 2011 @ 11:46am

    seems cool man but im stuck at that level with one glowy orb and a spike pit and nothing else...

    Dec 19, 2011 @ 11:23pm

    Game is simple but has style!

    caranha says ...
    Dec 20, 2011 @ 12:34am

    Very nice!

    I loved the graphics. The controls and the general idea/atmosphere of the game were very well done too!

    It took me a few times to realize that when I touched the sign, I would be taken to the next level... at first I tought that I was dying! ("WTF is that sign killing me?")

    Thanks for the game!

    SonnyBone says ...
    Dec 23, 2011 @ 8:17am

    Poor lil' guy... :(

    inlinevoid says ...
    Dec 23, 2011 @ 8:01pm

    Sorry for the late replies, my motherboard died a couple hours after LD ended so I've been scrambling to get it replaced. Anyway!...

    @PimpDaddyScoot
    Try standing near the edge so the diamond falls, then you can use it to hope onto the turret.

    @FrankieSmileShow
    Thanks! :D

    @Caranha
    Glad you like it. ^_^

    @SonnyBone
    He's so lonely. :/

    Suese says ...
    Dec 31, 2011 @ 7:23am

    It was very stylish and the physics were bang-up. The levels were unexpectedly short. The music didn't quite fit the graphics. Would like to see a more detailed and complete version of this. P.s. what's the light for?

    inlinevoid says ...
    Dec 31, 2011 @ 9:16am

    @Suese
    Thank you! I wish I could continue polishing and working on Void but I promised myself it would would only receive development time from Ludum Dare and nothing extra due to my main project needing 100% of my attention.

    And the light has no purpose other than aesthetics. In the beginning, it served as a vision-limiting mechanic but proved more annoying than fun so I brightened it up to keep a light dim over the whole scene.

    Kitch says ...
    Dec 31, 2011 @ 6:03pm

    The graphics were great.. the cloud and light were really nice touches, but the music kinda drug me out of the mood.

    inlinevoid says ...
    Dec 31, 2011 @ 9:28pm

    @Kitch
    Thanks! And yea, the music is completely trash. It's hard to find good randomly generated music.

    Jeremias says ...
    Jan 6, 2012 @ 10:58pm

    Great atmosphere, smooth controls/physics and a lot of levels for a 48 hour entry :)

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