Ludum Dare 22
December 16th-19th 2011 :: Theme: Alone
One Of A Kind - DDRKirby(ISQ) - 48 Hour Compo Entry
Update: The soundtrack for One of a Kind is available at my Bandcamp site at http://ddrkirbyisq.bandcamp.com/album/one-of-a-kind-original-soundtrack
Here's my entry for LD22, Titled "One Of A Kind". It's a puzzle platformer based around a mechanic of "uniqueness". The style is somewhat similar to that of "The Company of Myself".
Note: the opening screen says "I am not very special." You might miss it if you press buttons and such during load.
OS specific notes:
Windows users: *You should be totally fine.*
If running OneOfAKind.exe doesn't work for you, give OneOfAKind_VS.exe a shot. (You'll need the .NET Framework for that version)
OSX users: *You should be totally fine, as long as you extract OneOfAKind.app from the .dmg file. Do not try to run it within the .dmg.*
Note, however, that the download is ridiculously large (150MB) and the .app is even larger (>400MB), because I had to fit the entire Mono install in there. Just delete it after you play.
Linux users: Tao seems to be broken under 64-bit, so I don't know if you can run if you're using 64-bit. If you're under 32-bit, it runs fine if you install mono. You need to install the following packages:
Alternatively, you can run the windows version using wine. Simply use winetricks mono2.8 to install mono and you should be good to go.
If you can't get the game to run, you can just watch a video of me playing through the game here: http://www.youtube.com/watch?v=B6WRB7Vl3dE
(Note: Sorry, there's no "quit" button--just close the application window to exit)
If your keyboard is super-duper-weird, you can use Enter instead of Space or R instead of Escape.
I don't think the puzzle difficulty is quite too hard...there's a little more you can do with it, but obviously I don't have time for more than there is right now.
Fun fact: if you want to have a shot at editing the levels, you can edit the images under the /lvl directory. The level[x].png files are the tile maps, while level_backdrop[x].png is the background that gets displayed.
Apologies for any weird glitches or bugs you run into--this was made in less than 48 hours after all (closer to 24, considering how much time I spent flailing around before I actually got started).
-C# with SDL.net and Mono
-Visual Studio 2010 to develop, MonoDevelop for release
-Graphics done in GIMP
-Music in FL Studio
-Sound with FL Studio/bfxr
My first LD, and it was a lot of fun, despite being terribly unprepared for it and freaking out when I couldn't seem to think of any puzzles.
Update: the download links now point to v1.01, which adds no content but fixes a bug that causes the game to crash when you reach the ending (yeah...).
If you really want to be strict about the 48 hour guideline (i started late anyhow), you can get v1.00 here:
OSX: http://db.tt/l85ISncw <- requires Mono + SDL frameworks
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