Ludum Dare 22
December 16th-19th 2011 :: Theme: Alone
StarDrive - Thief - 48 Hour Compo Entry
Windows (source) | Windows (exe)
Requires:
XNA 4.0: http://www.microsoft.com/download/en/details.aspx?id=20914
.NET 4.0: http://www.microsoft.com/download/en/details.aspx?id=17851
Controls are either arrows + space or 360 gamepad left stick + right trigger + A. Intro can be skipped with Escape / Start.
The enemies sometimes drop one of their guns when they die, run into it to add it to your ship.
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Ratings
![]() | Coolness | 55% |
| #290 | Fun | 2.50 |
| #364 | Audio | 2.13 |
| #404 | Community | 2.33 |
| #464 | Overall | 2.44 |
| #473 | Mood | 1.93 |
| #501 | Graphics | 2.17 |
| #524 | Humor | 1.40 |
| #553 | Theme | 2.06 |
| #621 | Innovation | 1.65 |
Comments
Assuming it isn't, then it's pretty fun. Is there an end to it? If the Jumper is supposed to be waiting for his drive to warm up or something, a timer would be nice. I can understand not wanting to put in a health meter, but some kind of visual response when you are hit would add a lot I feel (explosion/screen flashes/ship flashes/whatever). Getting upgrades is fun, I like how they add to the ship structure rather than just improving your stats or such =D
Quite nice. The control is a bit awkward without any acceleration or deceleration of the ship, though.
No, it isn't the example game from XNA, it's all my own work ( I haven't actually seen that example, is it new? )
There's supposed to be a "good" ending, but I didn't get round to putting it in... Try getting one of the wave guns! They're the ones with the very high rate of fire...
I agree on the accel / decel thing. Ditto for damage / health indicators of some kind. The little things matter...
This is an amazing game. I really liked that the enemies didn't immediately die, but rather exploded for a second before disappearing. Collecting their weapons was quite fun.
Two suggestions:
- some indication of how close you are to dying
- Some inertia
I came down here to mention that the player didn't have inertia while the enemies do.
It looks like they've been covered already ;)
Nice game, and welcome to LD. Gun sounds got repetitive and annoying fast but I liked the way guns can stack up on your ship. As others have said an indicator of your life would also have been handy. Good stuff!
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:O
Cool game.
(is this the example game from XNA's page? :|)