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    Ludum Dare 22

    December 16th-19th 2011 :: Theme: Alone

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    The Solitude of Sam Smith - Nizan - 48 Hour Compo Entry

    Sam Smith is going through a rough patch and is taking some time alone to collect thoughts; help out by providing comfort, avoiding grief and allowing distractions only when they're needed.

    Controls: Arrow Keys

    View Nizan's journal. | View all entries by Nizan

    Ratings

    #306Audio2.35
    #307Theme2.74
    #314Innovation2.53
    #321Fun2.42
    #364Coolness36%
    #398Community2.36
    #410Mood2.13
    #465Humor1.55
    #473Overall2.42
    #573Graphics1.95

    Comments

    Stavu says ...
    Dec 21, 2011 @ 11:30am

    Very nice game. It was a bit easy for me but I guess that if I consider it to be the first level, it's perfectly fine. Good job :)

    matt says ...
    Dec 22, 2011 @ 6:22am

    Simple, kind of fun game. I liked it, just wish it were more complex. Would give the title 5 stars if that were a category.

    Nizan says ...
    Dec 22, 2011 @ 10:26pm

    I love the title too, it's the only thing I really like about it despite having made it >.<

    volando says ...
    Dec 22, 2011 @ 11:46pm

    mechanics were cool, with some make up would be better

    caranha says ...
    Dec 23, 2011 @ 2:46am

    Interesting concept, but I think you could have gone further away with it. As it stands, the game is basically "collect the blue orbs". Maybe you could make it so that you lose tranquility (or "inspiration?") if you have either too much loneliness, or too much solace.

    Oh, a small bug in your game: you can get the player to the top of the screen (where the loneliness meter is), and no symbols will get there. So you can just grab a few solaces and then go there to wait for the end of the game. Maybe block the movement in this area?

    Something else that would add to this game is giving some vertical movement to the symbols.

    Thanks for the game! :-)

    Nizan says ...
    Dec 23, 2011 @ 11:17am

    Actually, if you don't collect any/enough blues (or too many reds) - he will get more lonely, when he gets too lonely, the meter goes red, and he will lose tranquility rather than gain it over time. Though it's not entirely obvious, I wasn't really happy about it myself.

    Still, thanks for the feedback :) I wasn't going to work on this really... but I've had quite a few comments here and elsewhere that people like the concept so... who knows! :)

    kato9 says ...
    Jan 8, 2012 @ 1:10am

    The screen shaking effect was a little too much for me. Otherwise decent game!

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