Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #LD48 | #ludumdare on irc.afternet.org (Info)

Ludum Dare 31 — Coming December 5th-8th 2014! — Join the Mailing List!
  • October Ends: in 30 days, 13 hours, 54 minutes, 58 seconds
  • Ludum Dare 31 begins: in 65 days, 14 hours, 42 minutes, 58 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!) | October Challenge 2014!


    Ludum Dare 22

    December 16th-19th 2011 :: Theme: Alone

    Back to Browse Entries

    My own footsteps - mcc - 48 Hour Compo Entry

    Made entirely on the last day. I think I spent a little over seven hours on this. Sound is recommended.

    Reuses source code (graphics, physics, file loading code) from the following games I have previously released the source to:
    https://bitbucket.org/runhello/body
    https://bitbucket.org/runhello/polyconsole

    View mcc's journal. | View all entries by mcc

    Ratings

    #165Theme3.21
    #167Audio2.85
    #167Mood2.92
    #236Humor2.17
    #274Coolness45%
    #279Innovation2.62
    #308Overall2.77
    #438Fun2.15
    #451Graphics2.31

    Comments

    wademcgillis says ...
    Dec 19, 2011 @ 3:38am

    Whoa. You can reuse graphics from previous projects?

    (This does not mean that I reuse code. Only Flashpunk.)

    mcc says ...
    Dec 19, 2011 @ 3:47am

    wademcgillis: The rules say: "Base code and personal code libraries are allowed, but should be declared and shared with the community prior to beginning your entry. To do this, make a blog post." There are no reused graphics in this entry, I just reused some functions (from the Chipmunk template code, actually) to do things like draw lines and text. If I were using something like Flashpunk I assume line-drawing and text-drawing stuff would just be part of the library.

    binarycoder says ...
    Dec 19, 2011 @ 6:58am

    I'm not entirely sure what the objective is, but you got the mood and theme pretty well.

    triplefox says ...
    Dec 19, 2011 @ 12:09pm

    But I don't own a car... you should keep doing more with this aesthetic(even if you change frameworks). It's way cool.

    helloserve says ...
    Dec 20, 2011 @ 12:35pm

    Wow.. pretty modern arty. Cool maze idea.

    brus46 says ...
    Dec 20, 2011 @ 12:53pm

    I don't realize which is the objective, but I really fell alone.
    The music and the graphics made my head fuzzy after a while..

    mnem says ...
    Dec 21, 2011 @ 9:40pm

    Awesome :)

    dr_soda says ...
    Dec 22, 2011 @ 5:18am

    The fact that left and right in the 3D space seem to map opposite to left and right in the giant map gave me an incredible case of crossed-eyes.

    Nice Soundtrack, too!

    And I liked the ending, even! I almost didn't get the ending though, as I wandered out of the entire maze through that hole in the corner near the top.

    kibertoad says ...
    Dec 24, 2011 @ 5:50pm

    Atmospheric.

    angrygeometry says ...
    Dec 26, 2011 @ 7:28pm

    yeah definitely atmospheric. a nice entry i thought, liked the art style a lot.

    whilefun says ...
    Jan 7, 2012 @ 6:51pm

    neat :)

    Cosr says ...
    Jan 9, 2012 @ 6:40am

    Alright, that was cool. Loved the dynamic music, even if the rest of the game wasn't quite as interesting. Started it up again a bunch of times after I beat it to play with the sound.

    The short draw distance actually worked quite well as it was rather disorienting.

    You must sign in to comment.


    All posts, images, and comments are owned by their creators.

    [cache: storing page]