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    Ludum Dare 22

    December 16th-19th 2011 :: Theme: Alone

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    Unfinished World - markengley - 48 Hour Compo Entry

    Didn't get time for any proper art! Other than that I'm pretty happy with this. Hope you enjoy it.

    View markengley's journal. | View all entries by markengley

    Ratings

    #134Mood3.04
    #216Audio2.63
    #226Innovation2.77
    #247Fun2.59
    #254Overall2.89
    #264Theme2.89
    #338Coolness37%
    #412Humor1.65
    #420Graphics2.38
    #448Community2.22

    Comments

    deepnight says ...
    Dec 19, 2011 @ 3:12pm

    The mood is just great, reminds me of TimeFcuk :)
    The combat system is a bit too simple, it lacks a dodge gameplay. The simple way to fix that would be to add a "charge time" to enemy attacks, with a direction indicator : this way you could be able to anticipante, dodge & counter attack ;)

    Good game anyway!

    Darkhogg says ...
    Dec 19, 2011 @ 8:38pm

    As it has been said, the combat system is simple, but I liked it. It surprised me in the first place, although it's too easy overall.
    Audio and Graphics fits perfectly, even if they're simple. The mood is also pretty good.

    A simple thing: It took me a while to figure out that the spacebar advanced the dialogs.

    zwets says ...
    Dec 20, 2011 @ 6:58am

    Nice effort! The move/attack combo is a little hard to get used to (or maybe that's just me :), why not just use WASD + attack button (say Ctrl)? Anyway, congrats on finishing!

    Winterblood says ...
    Dec 20, 2011 @ 2:11pm

    Really nice atmosphere, story, and extreme application of theme! Interesting combat mechanic, but I didn't seem to have any health, so no risk of losing a fight. I'd have liked a block button or something to add tactics. Solid AI pathing too :) And it's finished!

    ziomorti says ...
    Dec 20, 2011 @ 2:32pm

    Nice atmosphere and game! At one point I got stuck in a wall.

    Dec 21, 2011 @ 12:40am

    It glitched out the first time I attacked and wouldn't stop attacking :(

    Dec 21, 2011 @ 7:55pm

    You squeezed a lot out of a little. The combat mechanic was surprisingly pass-able, and the lack of health etc. was a wise decision. I can't say that the minimalist graphics hurt much either. Obviously not the most stunning entry, but it's still worthwhile.

    Dec 24, 2011 @ 11:45am

    Fighting is quite fun.

    vrld says ...
    Dec 26, 2011 @ 2:19am

    I really enjoyed those sound effects. This and the minimal music carried the mood very well. Good job!

    kato9 says ...
    Jan 7, 2012 @ 6:18pm

    Nice minimalist visual style. The combat wasn't too compelling - considering it seems like you can't die there was no real challenge to it.

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