Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #ludumdare on irc.afternet.org (Info)

Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

  • Judging Ends: in 1 day, 15 hours, 49 minutes, 55 seconds
  • Play and Rate Games | View All Games | Edit | View My Entry
    Twitter | #ludumdare on irc.afternet.org

    [ Warmup Weekend | Real World Gatherings | Tools | Ludum Deals (yep, we got it) ]


    Ludum Dare 22

    December 16th-19th 2011 :: Theme: Alone

    Back to Browse Entries

    Four Friends - JoeCool - Jam Entry

    CONTROLS: ARROW KEYS for control, "SPACE" for overview map!

    This entry was made by Team Flare:
    Guybrush - Game Design
    JoeCool - Programming
    Monica, Ralf - Graphics
    Miriam and Hanne - Sound and Music


    Four Friends is a game about four kids who woke up in a labyrnith of rooms. They do not know who they are, where they are from or why they are here. The labyrinth seems like is made form them. With their unique skills, they try to find each other, Alone no one can survive this madness. They feel lonley and afraid. Can you help them to find each other?

    View JoeCool's journal. | View all entries by JoeCool

    Ratings

    Coolness53%
    #29Innovation(Jam)2.94
    #48Theme(Jam)2.78
    #52Overall(Jam)2.94
    #56Mood(Jam)2.47
    #58Audio(Jam)2.82
    #58Graphics(Jam)3.22
    #87Humor(Jam)1.77
    #103Fun(Jam)2.17
    #577Community1.88

    Comments

    namrog84 says ...
    Dec 20, 2011 @ 1:09am

    All the graphics look pretty good!
    The ooooh ahhhh audio stuff adds nice to game :)
    I enjoyed!
    no problems! Though I beat it several times I think without ever really needing their special abilities, either that or I lacked the proper way to use it, aside from special buttons

    JoeCool says ...
    Dec 20, 2011 @ 9:06am

    When you bring them together you get a level deeper. And as you get deeper you will find more traps and triggers on your way!

    0x64 says ...
    Dec 20, 2011 @ 2:47pm

    Solid entry

    eld says ...
    Dec 20, 2011 @ 10:29pm

    I like the aesthetics going, which really could've been pushed further if the rooms had some unique feel to each one of them.

    Also sort of wished the abilities were actual abilities, but it seems like they were there to match the buttons.

    Dec 21, 2011 @ 9:59am

    Not a bad idea, though it does seem perhaps a bit too easy to exploit the way the arrows on the floor work... still, lots of potential here I think.

    JoeCool says ...
    Dec 21, 2011 @ 10:36am

    @eld: it was planned but no time left at the end ;)
    @ludexor studios: yeah level design was done in the last 2 hours..so not really well balanced.

    summaky says ...
    Jan 7, 2012 @ 5:31pm

    Although the game feels unbalanced, it is very well done and polished. The different "oh" and "ah" sounds that each kid makes feels somewhat authentic. Very well done!

    You must sign in to comment.


    All posts, images, and comments are owned by their creators.

    [cache: storing page]