Ludum Dare 22
December 16th-19th 2011 :: Theme: Alone
Solitude-76 - code_glitch - 48 Hour Compo Entry
About the game:
Its the future, the Soviet Union has just been nuked by the USA and they have bombers patrolling the area to thwart the move of dead hand...
However, dead hand will not activate: a single member of the former USSR survives deep under UVB-76: Kernel Kitten!
You must take control of Dead Hands resources and automated assembly machines that survived, build a defense and offense network to erradicate the american threat and take back the world - will you succeed?
Note: the background 'music' is a record sample of UVB-76 itself and the sounds were made with the aid of sfxr/bfxr... enjoy.
Warning: Fans of Wargames - the movie - I know its similar and its not accurate but hey, this is the soviet version. Cut down to fit inside an LD48!
Controls are ecxplained on the startup screen! Screen resolution > 1024x700 will be needed. Good luck - I will be updating the file to easier gameplay due to some bad early feedback saying it can, at times, be 'unwinneable' Oo
View code_glitch's journal. | View all entries by code_glitch
Ratings
| #419 | Innovation | 2.23 |
| #471 | Community | 2.17 |
| #482 | Audio | 1.55 |
| #483 | Coolness | 26% |
| #522 | Graphics | 2.08 |
| #565 | Mood | 1.70 |
| #587 | Humor | 1.25 |
| #605 | Overall | 2.00 |
| #646 | Theme | 1.67 |
| #670 | Fun | 1.38 |
Comments
Unfortunately doesn't work properly :/ Intro is fine and after that it just doesn't do anything on the main screen..
Same problem bach had, except I don't know if the intro was fine for me, I get a count down and all I see is "Is Waiting"
I don't know what to do, frankly. I can place the radars and such, but I can't seem to be able to bring the planes down. Also It is impossible to quit the game, it seems, without using the Task Manager...
what the???
it ran pretty much fine for me, once the intro finished, i placed a radar, and then seeing as i placed it dead over some aircrafts, a missile thing, at which point enemies started shooting, and basically took out both towers in a few seconds, and every new tower i placed also got killed in 2 seconds flat, how are you supposed to complete this exactly???
I enjoyed the intro and really liked your take on the theme! The game ran fine on my computer but i wasn't able to destroy all of the planes. I noticed some small stuff with the keyboard: Sometimes when I'd hit escape I'd have my finger on the key too long and the menu would pop up again. I liked the dead-hand based theme and the retro graphics too!
Guys or whom it works: Thank you very much for any attempt at this game... Anyone who had to try my games last LD saw the problems I had with language packs, and cross library voodoo.
For people whom it did not work: I am not a windows developer for my code. The window management system was crafted hours before the competition based on some hacked together SDL code. It may not have worked for you, sorry, but remember: prometheus library is a work in progress and LD is prime proving ground.
For all those whose games I reviewed (could review - no win32 here that can play games. The game binary was compiled on some really low end specs, virtualized on an atom chip...) I was generous ;)
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I think the game is glitching out for me, especially when I try to switch between the different interfaces. This makes it unplayable/it's confusing as hell. :/
I'm running Win7 if that helps.
Screenshot: http://i.imgur.com/e4lLo.jpg
Also I'm not a fan of unstoppable intros each time I start a game.