Ludum Dare 22
December 16th-19th 2011 :: Theme: Alone
Shadow Showdown - syrup - 48 Hour Compo Entry
This is Shadow Showdown!
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Ratings
| #496 | Theme | 2.23 |
| #506 | Graphics | 2.15 |
| #545 | Humor | 1.33 |
| #594 | Audio | 1.00 |
| #605 | Coolness | 14% |
| #611 | Innovation | 1.69 |
| #624 | Mood | 1.45 |
| #652 | Overall | 1.77 |
| #670 | Fun | 1.38 |
| #688 | Community | 1.50 |
Comments
Cool, interesting concept! Maybe a short story would be of some help and the graphics maybe a little darker or something, as well as SFX/some music to set the tune.
It has a nice framework for something you could build some other ideas upon, keep it up
The game was really simplistic, but I quite liked the concept. With some work this could be a pretty neat game.
The concept is original, but it is currently too easy to be engaging. When I punch the shadows, I would also like to see something else than just them disappearing, 'cause I didn't know whether it was a glitch or I did something at the beginning :-)
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Nice minimalist design, and I liked the concept of battling your subconscious. Some elements seem to work against your idea though: the bright background (if your mind is happy, why do you need to fight them?), the lack of agency for kills (it feels a bit anti-climatic), and the enemies don't seem to be much of a challenge.
Perhaps if you made the background start off being really dark and gradually brightening as you kill off the enemies, and add an AI for all of the enemies: when you kill one, they'll run at you, but if you run away, they'll also eventually run away (playing a bit more on that subconsciousness idea). I can definitely see how this game could be really cool.